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fix(game/five): netGameEvent and atDNetEventNode PoolSize Values #2853

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Goal of this PR

Attempt to resolve #2843 netGameEvent poolsize client crashing with limit reached on latest builds such as 3258.

How is this PR achieving the goal

Increase of netGameEvent + atDNetEventNode PoolSize values to meet stronger demands. Due to client crashes reaching the current limit quite often in latest builds.

This PR applies to the following area(s)

FiveM - gameconfig.xml

Checklist

  • Code compiles and has been tested successfully.
  • Code explains itself well and/or is documented.
  • My commit message explains what the changes do and what they are for.
  • No extra compilation warnings are added by these changes.

Fixes issues

fixes #2843

@github-actions github-actions bot added the triage Needs a preliminary assessment to determine the urgency and required action label Oct 9, 2024
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Successfully merging this pull request may close these issues.

Error: Ran out of rage::netGameEvent pool space
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