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[BUG] casting pointer to 32-bit int, likely cause of Windows crashes #32
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The 32-bit build doesn't fix the crash. :( However, after using |
These are the dependencies folders used for compiling for Windows: 64: https:/cubosphere/cubosphere-code/files/5928772/dependencies-mingw-64bit.zip |
According to https://stackoverflow.com/a/11797049/4901968 this will cause instability. A quick google shows https:/benpop/lua-int64, in the mean time I'll try a 32bit build to see if it behaves differently.
Another solution might be to maintain an index/list/etc in the CPP and let the Lua scripts refer to the files by index, not pointer.
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