-
Notifications
You must be signed in to change notification settings - Fork 1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Spec list-pattern on enumerable collections #4575
Conversation
Fixed to handle scenarios where an element needs to be saved both in the start buffer and the end buffer.
|
We could possibly ditch the separate start buffer if we disallow element match after a slice pattern. case { .., 1, 2 }:
case { 1, 2, .. }: // subsumption error case { 1, 2, .. }:
case { .., 1, 2 }: // ok Note that we need to start buffering from the beginning anyways to facilitate forthcoming trailing matches but we only need to maintain a single buffer for that. This might be too restrictive but I'm not sure how common this is to worth the added complexity. |
That said, I'd prefer we have a separate helper for skipping elements, (these may be not the precise signatures we need, it's just a guess based on the prototype) @{
// bufferSize: computed from the max number of trailing patterns in all arms
var helper = new ListPatternHelper(collection, bufferSize);
// leading patterns
helper.TryGetNext(0, out var element0) && ...
// slice pattern; either:
helper.SkipToEnd() // always succeeds
helper.TrySkipToEnd(minLength)
helper.TrySkipToEnd(maxLength)
helper.TrySkipToEnd(minLength, maxLength)
// trailing patterns
helper.TryGetLast(2, out var hatElement2) && ..
// length pattern; either:
helper.TryGetCount(out var count)
helper.TryGetCount(minLength, out var count)
helper.TryGetCount(maxLength, out var count)
helper.TryGetCount(minLength, maxLength, out var count)
} For |
I think that's going to be difficult. Patterns currently rely on having a ready value as input.
I've made a small change along those lines. A slice pattern with some following ending patterns can call and check |
class ListPatternHelper | ||
{ | ||
// Notes: | ||
// We could inline this logic to avoid creating a new type and to handle the pattern-based enumeration scenarios. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think this is a pretty serious issue. So far, I tried to not depend on the buffer type for iteration exactly because of it.
This would be useful to reduce code size, but we should design around pattern-based case if we want to support it.
proposals/list-patterns.md
Outdated
|
||
A *slice_pattern* is compatible with any type that is *countable* as well as *sliceable* - it has an accessible indexer that takes a `Range` argument or otherwise an accessible `Slice` method that takes two `int` arguments. If both are present, the former is preferred. | ||
A *slice_pattern* is compatible with any type that is *countable* as well as *sliceable* — it has an accessible indexer that takes a `Range` argument or otherwise an accessible `Slice` method that takes two `int` arguments. If both are present, the former is preferred. | ||
A *slice_pattern* without a sub_pattern is also compatible with any type that is *enumerable*. |
This comment was marked as resolved.
This comment was marked as resolved.
Sorry, something went wrong.
This comment was marked as resolved.
This comment was marked as resolved.
Sorry, something went wrong.
proposals/list-patterns.md
Outdated
If the collection does not produce enough elements to get a value corresponding to a starting pattern, the match fails. So the *constant_pattern* `3` in `{ 1, 2, 3, .. }` doesn't match when the collection has fewer than 3 elements. | ||
Patterns at the end of the *list_pattern* (that are following the `..` *slice_pattern* if one is present) are matched against the elements produced at the end of the enumeration. | ||
If the collection does not produce enough elements to get values corresponding to the ending patterns, the *splice_pattern* does not match. So the *splice_pattern* in `{ 1, .., 3 }` doesn't match when the collection has fewer than 2 elements. | ||
A *list_pattern* without a *splice_pattern* only matches if the number of elements produced by complete enumeration and the number of patterns are equals. So `{ _, _, _ }` only matches when the collection produces exactly 3 elements. |
This comment was marked as resolved.
This comment was marked as resolved.
Sorry, something went wrong.
> **Open question**: Confirm that async enumerables are out-of-scope. | ||
> **Open question**: Confirm that slice patterns with a sub_pattern (such as `..var x`) are out-of-scope. | ||
|
||
Although a helper type is not necessary, it helps simplify and illustrate the logic. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I gather the following is not the rigorous codegen spec and we may make changes as we go through the impl?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Right.
This rough codegen was mostly to convince myself that it would fit in the DAG binding design (evaluation steps, test steps, ...). Overall I expect it will fit okay.
The parts I'm not sure yet:
- how do we account for evaluation steps returning a value or not? (in contrast, property accesses always succeed)
- who is responsible for the end-of-enumeration count check (when exiting the list-pattern, like
{ 1, 2 }
)? - can we offer enough guarantees in the DAG binding that we don't need to cache starting values at all? (those values would get cached into temps if they are enumeratoed in the right order)
- is there enough helper logic that we could extract to a BCL type?
- how do we keep track of enumerators to dispose?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
how do we account for evaluation steps returning a value or not?
We either use an evaluation followed by a standard test, or a dedicated test node. As long as these won't affect subsumption checking, we can do away with simple eval nodes. In the prototype, I tried the first approach initially, but with trailing patterns, had to introduce a test node to disallow MoveNext after a slice which can happen in multi-arm matches. (This is the key to not requiring a buffer for starting elements, see the example above)
who is responsible for the end-of-enumeration count check
If the enumerator has a length (e.g. via TryGetNonEnumeratedCount), we check that first for an early failure, otherwise we only count if there's a length pattern. This happens right after we enumerate the sequence to the end. While we're doing it, we don't want to exceed the maxLength (if specified) and after that, we want to ensure we've reached the minLength (either inferred or specified). This covers the "early failure" that was discussed in the last LDM.
Note that a simple helper.Count() is P
always enumerate the sequence to the end which is not what we want, therefore we need to compute the actual value set that we're testing for. Since we operate on a range of values, something like [1 or 3]
causes incorrect results and should be gated.
can we offer enough guarantees in the DAG binding that we don't need to cache starting values at all? (those values would get cached into temps if they are enumerated in the right order)
That is correct. Starting patterns won't need any kind of buffer since we have a temp per each.
is there enough helper logic that we could extract to a BCL type?
I think if we use a standard buffer type we can indeed propose to it BCL. Currently I used a generic fixed-size stack with no additional logic.
how do we keep track of enumerators to dispose?
Since we can't "join" leaf nodes in a DAG, we just wrap the "rest" of the lowering in a try/finally, starting at each GetEnumerator. As a consequence enumerators might stack up. For instance, in { enum1: {0}, enum2: {0} }
, both enumerators won't get disposed until after the whole pattern is executed.
If the collection does not produce enough elements to get values corresponding to the ending patterns, the *splice_pattern* does not match. So the *splice_pattern* in `{ 1, .., 3 }` doesn't match when the collection has fewer than 2 elements. | ||
A *list_pattern* without a *splice_pattern* only matches if the number of elements produced by complete enumeration and the number of patterns are equals. So `{ _, _, _ }` only matches when the collection produces exactly 3 elements. | ||
|
||
Note that those implicit checks for number of elements in the collection are unaffected by the collection type being *countable*. So `{ _, _, _ }` will not make use of `Length` or `Count` even if one is available. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think if the type is countable we can just use it e.g. if we have Length but not an indexer, we match Length while enumerating for elements.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
My thinking was that if we're enumerating to the end anyways, we might as well use the enumerated count that we've accumulated for the check at the end of the list-pattern.
But it's true that we could omit tailing discard patterns. So { 1, _, _ }
could be "check first element, check Count == 3".
On the other hand, imagine that the Count
property needs to enumerate again from the start.
I'll add an open issue.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
"check first element, check Count == 3".
We always check Count first if it's available without enumerating, subsequently MoveNext() && Current is 1 && MoveNext() && MoveNext() && !MoveNext()
will be emitted to match elements which also tests for the length in itself.
That pattern is equivalent to [3] { 1, .. }
but the codegen would be different as we generate a loop instead to test the length in which case we won't enumerate past the 4th element.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If we're going to emit 4 MoveNext
evaluations and enumerate completely, then there is no need to also call Count
/Length
. We don't need to check the count twice.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We dont need to do it but if we can get count without enumerating we'll check it first to fail as early as possible if it doesn't match. This is from last LDM.
For example, the runtime just approved a new API for TryGetNonEnumeratedCount, and in order to make the pattern fast we could attempt to use it, then fall back to a state-machine-based approach if the collection must be iterated. This would give us the best of both worlds: If the enumerable is actually backed by a concrete list type, we don't need to do any enumeration of the enumerable to check the length pattern. If it's not, we can fall back to the state machine, which can do a more efficient enumeration while checking subpatterns than we could expose as an API from the BCL.
For the state machine fallback, we want to be as efficient as possible. This means not enumerating twice, and bailing out as soon as possible. So, the pattern enumerable [< 6] { 1, 2, 3, .., 10 } can immediately return false if it gets to more than 6 elements, or if any of the first 3 elements don't match the supplied patterns.
https:/dotnet/csharplang/blob/master/meetings/2021/LDM-2021-02-03.md#list-patterns-on-ienumerable
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
What I'm saying is that when there is a count check for the closing brace }
of the list-pattern on an enumerable, that should use the enumerated count, since we'll have enumerated anyways. Similarly, the check that occurs to confirm that we had at least 3 elements before applying the 3
would use the enumeration.
I think that in your framing, all I'm saying is that before we check whether pattern 3
matches, we must have had 3 successful MoveNext()
calls and that at the closing brace }
we check that !MoveNext()
. Those checks just rely on the enumerator, there was no need to call Count
on a countable type.
If the enumerable is actually backed by a concrete list type, we don't need to do any enumeration of the enumerable to check the length pattern.
Yes, for the length-pattern (such as [<6]
) it is fine to introduce a third concept of count, a "try-count", or extend the concept of the Count
API, but that's orthogonal to what I'm saying about the list-pattern.
Note that the { 1, 2, 3, .., 10 }
does not have an implicit end-of-list-pattern count, since it has a ..
. But it does have implicit checks that we could get at least 4 elements before we apply the pattern 10
.
I hope that makes sense.
By the way, if you're already down the implementation path and feel there is a more natural way to spec this, feel free to update this doc. I'll merge as soon as I get a sign-off so you can stack a PR.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sorry, one more point of clarification.
This (Note that those implicit checks for number of elements in the collection are unaffected by the collection type being *countable*. So
{ _, _, _ }will not make use of
Lengthor
Count even if one is available.
) is merely calling out a consequence of what is stated in the preceding paragraph:
If the collection does not produce enough elements to get a value corresponding to a starting pattern, the match fails. [...]
If the collection does not produce enough elements to get values corresponding to the ending patterns, the slice_pattern does not match. [...]
A list_pattern without a slice_pattern only matches if the number of elements produced by complete enumeration and the number of patterns are equals. [...]
{ 1 } => /* here */ ..., | ||
_ => /* here */ ..., | ||
}; | ||
/* here too, with a spilled try/finally around the switch expression */ |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This isn't quite clear to me. DAG lowering happens in its own block, so we only need one try/finally per enumerator, (provided we have a single node per each after simplification), from there we emit jumps to the target code section.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
You're right. I'm not sure how to best represent this. What I'm trying to illustrate is that we dispose the enumerators as early as possible and in every case (even if an exception is thrown somewhere in a pattern evaluation).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
What I'm trying to illustrate is that we dispose the enumerators as early as possible and in every case
As I explained above, the earliest we could do that is at the end of the DAG lowering. At least that's what I could think of.
To facilitate early failures, we calculate max/min length based on the pattern itself and the length pattern so that we can check as we iterate. Therefore, we require this set to be contiguous (e.g. |
Two concerns:
Maybe we could treat early termination as a compiler optimization (when possible) rather than something the language defines. I'll add that as an open question. |
@dotnet/roslyn-compiler for review. |
{ | ||
count = 0; | ||
enumerator = enumerable.GetEnumerator(); | ||
startBuffer = startPatternsCount == 0 ? null : new ElementType[startPatternsCount]; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We might want to consider renting arrays for this. #Resolved
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
And having an IDisposable
implementation for returning them.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Right. Since we'll need to track disposal of enumerator we have some options here.
Stackalloc might be an option too if we inline this logic (then the state is just locals to the expression).
In reply to: 601740384 [](ancestors = 601740384)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I don't think we'll want to use stackalloc (unconditionally, anyway). This might be a place where we'd like a runtime helper like dotnet/runtime#25423.
@{ | ||
var helper = new ListPatternHelper(collection, 0, 0); | ||
|
||
helper.Count() == 3 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This does not feel good. We probably want to take a parameter of some kind an avoid enumerating the whole enumerable if we pass an upper limit, 3 in this case. #Resolved
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
In the current design of patterns in general, we get a value then we check the value. I've added an open question on length-pattern cutting enumerations short (checking non-final value in some way), following Ali's suggestion. #Resolved
proposals/list-patterns.md
Outdated
|
||
helper.TryGetStartElement(index: 0, out var element0) && element0 is 0 && | ||
helper.TryGetStartElement(1, out var element1) && element1 is 1 && | ||
helper.Count() == 2 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Same comment about enumerable length. #Pending
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks. We only need to check we're at the end of the enumeration.
@{ | ||
var helper = new ListPatternHelper(collection, 0, 2); | ||
|
||
helper.Count() >= 2 && // `..` with 2 ending patterns |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This one isn't so bad, since we need enumerate the whole thing anyway. #Resolved
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM (commit 11). We'll keep whacking on that enumeration question in the implementation.
Tagging @dotnet/roslyn-compiler @alrz @MadsTorgersen for review.
Relates to proposal #3435