-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
160 additions
and
0 deletions.
There are no files selected for viewing
160 changes: 160 additions & 0 deletions
160
electron/renderer/components/sidebar/characters/table-list-characters.tsx
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,160 @@ | ||
import type { EuiBasicTableColumn } from '@elastic/eui'; | ||
import { | ||
EuiButtonIcon, | ||
EuiFlexGroup, | ||
EuiFlexItem, | ||
EuiInMemoryTable, | ||
EuiSpacer, | ||
EuiTitle, | ||
EuiToolTip, | ||
} from '@elastic/eui'; | ||
import { groupBy, isNil } from 'lodash-es'; | ||
import type { ReactElement, ReactNode } from 'react'; | ||
import { Fragment, memo, useMemo } from 'react'; | ||
import { useListCharacters } from '../../../hooks/characters.jsx'; | ||
import type { Character } from '../../../types/game.types.js'; | ||
|
||
const GAME_CODE_LABELS: Record<string, string> = { | ||
DR: 'Prime', | ||
DRX: 'Platinum', | ||
DRF: 'Fallen', | ||
DRT: 'Test', | ||
DRD: 'Development', | ||
}; | ||
|
||
interface TableByGameCode { | ||
gameCode: string; // e.g. 'DR' | ||
gameLabel: string; // e.g. 'Prime' | ||
component: ReactElement; // component to render the table | ||
} | ||
|
||
export interface TableListCharactersProps { | ||
onPlayCharacterClick: (character: Character) => void; | ||
onEditCharacterClick: (character: Character) => void; | ||
onRemoveCharacterClick: (character: Character) => void; | ||
} | ||
|
||
export const TableListCharacters: React.FC<TableListCharactersProps> = memo( | ||
(props: TableListCharactersProps): ReactNode => { | ||
const { | ||
onPlayCharacterClick, | ||
onEditCharacterClick, | ||
onRemoveCharacterClick, | ||
} = props; | ||
|
||
// All characters to display. | ||
const characters = useListCharacters(); | ||
|
||
// We'll display the characters grouped by game code. | ||
const charactersByGameCode = useMemo(() => { | ||
return groupBy(characters, 'gameCode'); | ||
}, [characters]); | ||
|
||
const columns = useMemo<Array<EuiBasicTableColumn<Character>>>(() => { | ||
return [ | ||
{ | ||
field: 'characterName', | ||
name: 'Name', | ||
dataType: 'string', | ||
truncateText: true, | ||
}, | ||
{ | ||
field: 'accountName', | ||
name: 'Account', | ||
dataType: 'string', | ||
truncateText: true, | ||
}, | ||
{ | ||
field: 'actions', | ||
name: 'Actions', | ||
width: '30%', | ||
render: (_value: unknown, character: Character) => { | ||
return ( | ||
<EuiFlexGroup | ||
responsive={true} | ||
gutterSize="s" | ||
alignItems="center" | ||
> | ||
<EuiFlexItem grow={false}> | ||
<EuiToolTip content="Play" position="bottom"> | ||
<EuiButtonIcon | ||
aria-label="Play" | ||
iconType="play" | ||
display="base" | ||
color="success" | ||
onClick={() => onPlayCharacterClick(character)} | ||
/> | ||
</EuiToolTip> | ||
</EuiFlexItem> | ||
<EuiFlexItem grow={false}> | ||
<EuiToolTip content="Rename" position="bottom"> | ||
<EuiButtonIcon | ||
aria-label="Rename" | ||
iconType="pencil" | ||
display="base" | ||
color="warning" | ||
onClick={() => onEditCharacterClick(character)} | ||
/> | ||
</EuiToolTip> | ||
</EuiFlexItem> | ||
<EuiFlexItem grow={false}> | ||
<EuiToolTip content="Remove" position="bottom"> | ||
<EuiButtonIcon | ||
aria-label="Remove" | ||
iconType="cross" | ||
display="base" | ||
color="danger" | ||
onClick={() => onRemoveCharacterClick(character)} | ||
/> | ||
</EuiToolTip> | ||
</EuiFlexItem> | ||
</EuiFlexGroup> | ||
); | ||
}, | ||
}, | ||
]; | ||
}, [onPlayCharacterClick, onEditCharacterClick, onRemoveCharacterClick]); | ||
|
||
// Create a table for each game code that has characters. | ||
const tablesByGameCode = useMemo<Array<TableByGameCode>>(() => { | ||
return Object.keys(GAME_CODE_LABELS) | ||
.map((gameCode) => { | ||
const characters = charactersByGameCode[gameCode]; | ||
if (characters?.length > 0) { | ||
return { | ||
gameCode, | ||
gameLabel: GAME_CODE_LABELS[gameCode], | ||
component: ( | ||
<EuiInMemoryTable | ||
key={gameCode} | ||
items={characters} | ||
columns={columns} | ||
/> | ||
), | ||
}; | ||
} | ||
}) | ||
.filter((table): table is NonNullable<TableByGameCode> => { | ||
return !isNil(table); | ||
}); | ||
}, [charactersByGameCode, columns]); | ||
|
||
return ( | ||
<> | ||
{tablesByGameCode.map(({ gameCode, gameLabel, component }) => { | ||
return ( | ||
<Fragment key={gameCode}> | ||
<EuiTitle size="s"> | ||
<h3>{gameLabel}</h3> | ||
</EuiTitle> | ||
{component} | ||
<EuiSpacer size="l" /> | ||
</Fragment> | ||
); | ||
})} | ||
</> | ||
); | ||
} | ||
); | ||
|
||
TableListCharacters.displayName = 'TableListCharacters'; |