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Add a new clip type that allows to trace when ShouldCollide is false #952

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@justgo97 justgo97 commented Feb 18, 2023

When we return 0 in pfnShouldCollide it can be useful to use this for RadiusFlash_TraceLine, FireBullets, IsVisible... etc

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The feature should be implemented in regamedll too

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The feature should be implemented in regamedll too

Yes, If this gets to add to ReHLDS then it's easy to change the trace type in ReGameDLL for the relevant functions

@justgo97 justgo97 marked this pull request as draft February 25, 2023 21:07
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justgo97 commented Mar 5, 2023

closed in favor of s1lentq/ReGameDLL_CS#813

@justgo97 justgo97 closed this Mar 5, 2023
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