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scenery.cpp
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scenery.cpp
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#include "scenery.h"
Scenery::Scenery(int x, int y, int speed, int type, int rotation)
{
switch(type)
{
case 0 : image_.load(":img/island1.png"); break;
case 1 : image_.load(":img/island2.png"); break;
case 2 : image_.load(":img/island3.png"); break;
case 3 : image_.load(":img/island4.png"); break;
case 4 : image_.load(":img/island5.png"); break;
case 5 : image_.load(":img/island6.png"); break;
case 6 : image_.load(":img/island7.png"); break;
case 7 : image_.load(":img/island8.png"); break;
case 8 : image_.load(":img/island9.png"); break;
case 9 : image_.load(":img/island10.png"); break;
default : image_.load(":img/island1.png"); break;
}
QTransform imageRotate; imageRotate.rotate(rotation);
image_ = image_.transformed(imageRotate);
rect_ = image_.rect();
x_ = x;
y_ = y;
rect_.translate(x_, y_);
isDead_ = false;
xdir_ = 0; ydir_ = 1; // down
speed_ = speed;
}
void Scenery::autoMove()
{
x_ += xdir_*speed_;
y_ += ydir_*speed_;
autoUpdateRect();
}