-
Notifications
You must be signed in to change notification settings - Fork 8.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement new inspector #16185
Comments
@snide had some ideas around the design here and ways to possibly show a visualization alongside the inspector |
First... I'd move the "spy" caret next to the fullscreen button and give it a tooltip that declares what it does. Dunno if this text is the best, but it's better than the hidden ability it is now. Dashboard panelsOn open, I'd takeover the screen, and put the viz on the left, and the data table on the right. If you want to allow drag resize of the split that's fine, but probably a S/M/L for the viz itself is all someone would need. I definitely wouldn't fill height / width with anything other than a map object just because it causes some warped displays, but instead try to keep the size ratio of the viz wherever it lived (assuming that it comes from a dashboard / canvas). I think you also need to explain what the difference between raw and formatted data is. I didn't know, so I'm assuming someone else wouldn't know either. Tooltip on the button would be fine. Table is dummy, ignore and use your imagination :)All of this should be buildable with existing EUI components. |
This is a meta issue, for implementing the new inspector, that will replace the current spy panel solution.
The text was updated successfully, but these errors were encountered: