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MarsRover.cs
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MarsRover.cs
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using System;
using System.Collections.Generic;
using System.Linq;
namespace MarsRover
{
public class MarsRover
{
public const int MapWidth = 100;
public const int MapHeight = 100;
public const int StartX = MapWidth / 2;
public const int StartY = MapHeight / 2;
private static Map mars;
public static void Main(string[] args)
{
if (args.Length < 1)
{
PrintUsage();
return;
}
mars = new Map(MapWidth, MapHeight);
mars.Obstacles = GenerateObstacles();
Console.WriteLine("Generated {0} obstacles on mars!", mars.Obstacles.Count);
Rover marsRover = new Rover(new NorthFacingRover(StartX, StartY), mars);
foreach (char movement in args[0])
{
if (!marsRover.MoveRover(movement))
{
return;
}
}
Console.WriteLine("Rover moved to: ({0}, {1})", marsRover.X, marsRover.Y);
}
public static List<int[]> GenerateObstacles()
{
List<int[]> obstacles = new List<int[]>();
Random generator = new Random();
foreach (var number in Enumerable.Range(0, generator.Next(MapWidth * MapHeight)))
{
int x = generator.Next(MapWidth);
int y = generator.Next(MapHeight);
if (x != StartX && y != StartY)
{
obstacles.Add(new int[] { x, y });
}
}
return obstacles;
}
public static void PrintUsage()
{
Console.WriteLine("Usage: {0} <movementString>", AppDomain.CurrentDomain.FriendlyName);
}
}
}