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Use assimp for loading meshes (#393)
Signed-off-by: Luca Della Vedova <[email protected]> Signed-off by: Onur Berk Tore [email protected] Signed-off-by: Louise Poubel <[email protected]> Signed-off-by: Michael Carroll <[email protected]> Co-authored-by: Onur Berk Töre <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
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libassimp-dev | ||
libavcodec-dev | ||
libavdevice-dev | ||
libavformat-dev | ||
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/* | ||
* Copyright (C) 2022 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef GZ_COMMON_ASSIMPLOADER_HH_ | ||
#define GZ_COMMON_ASSIMPLOADER_HH_ | ||
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#include <string> | ||
#include <gz/common/graphics/Export.hh> | ||
#include <gz/common/MeshLoader.hh> | ||
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#include <gz/utils/ImplPtr.hh> | ||
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namespace gz | ||
{ | ||
namespace common | ||
{ | ||
/// \class AssimpLoader AssimpLoader.hh gz/common/AssimpLoader.hh | ||
/// \brief Class used to load mesh files using the assimp lodaer | ||
class GZ_COMMON_GRAPHICS_VISIBLE AssimpLoader : public MeshLoader | ||
{ | ||
/// \brief Constructor | ||
public: AssimpLoader(); | ||
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/// \brief Destructor | ||
public: virtual ~AssimpLoader(); | ||
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/// \brief Load a mesh | ||
/// \param[in] _filename Mesh file to load | ||
/// \return Pointer to a new Mesh | ||
public: virtual Mesh *Load(const std::string &_filename) override; | ||
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/// \internal | ||
/// \brief Pointer to private data. | ||
GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr) | ||
}; | ||
} | ||
} | ||
#endif |
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