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Added MarkerManager Plugin #247

Merged
merged 14 commits into from
Jul 20, 2021
14 changes: 14 additions & 0 deletions examples/config/scene3d.config
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,20 @@
<deletion_topic>/example/delete</deletion_topic>
<scene_topic>/example/scene</scene_topic>
</plugin>
<plugin filename="MarkerManager" name="Marker Manager">
<ignition-gui>
<anchors target="View 1">
<line own="right" target="right"/>
<line own="top" target="top"/>
</anchors>
<property key="resizable" type="bool">false</property>
<property key="width" type="double">5</property>
<property key="height" type="double">5</property>
<property key="state" type="string">floating</property>
<property key="showTitleBar" type="bool">false</property>
</ignition-gui>
<stats_topic>/example/stats</stats_topic>
</plugin>
<plugin filename="CameraTracking" name="Camera tracking">
<ignition-gui>
<anchors target="View 1">
Expand Down
19 changes: 19 additions & 0 deletions examples/standalone/marker/CMakeLists.txt
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cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)

if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
find_package(ignition-transport11 QUIET REQUIRED OPTIONAL_COMPONENTS log)
set(IGN_TRANSPORT_VER ${ignition-transport11_VERSION_MAJOR})

find_package(ignition-common4 REQUIRED)
set(IGN_COMMON_VER ${ignition-common4_VERSION_MAJOR})

find_package(ignition-msgs8 REQUIRED)
set(IGN_MSGS_VER ${ignition-msgs8_VERSION_MAJOR})

add_executable(marker marker.cc)
target_link_libraries(marker
ignition-transport${IGN_TRANSPORT_VER}::core
ignition-msgs${IGN_MSGS_VER}
ignition-common${IGN_COMMON_VER}::ignition-common${IGN_COMMON_VER}
)
endif()
22 changes: 22 additions & 0 deletions examples/standalone/marker/README.md
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# Ignition Visualization Marker Example

This example demonstrates how to create, modify, and delete visualization
markers in Ignition GUI.

## Build Instructions

From this directory:

mkdir build
cd build
cmake ..
make

## Execute Instructions

Launch ign gazebo unpaused then from the build directory above:

./marker

The terminal will output messages indicating visualization changes that
will occur in Ignition GUI's render window.
315 changes: 315 additions & 0 deletions examples/standalone/marker/marker.cc
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/*
* Copyright (C) 2019 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#include <ignition/transport.hh>
#include <ignition/math.hh>
#include <ignition/msgs.hh>

#include <iostream>

/////////////////////////////////////////////////
int main(int _argc, char **_argv)
{
ignition::transport::Node node;

// Create the marker message
ignition::msgs::Marker markerMsg;
ignition::msgs::Material matMsg;
markerMsg.set_ns("default");
markerMsg.set_id(0);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::SPHERE);
markerMsg.set_visibility(ignition::msgs::Marker::GUI);

// Set color to Blue
markerMsg.mutable_material()->mutable_ambient()->set_r(0);
markerMsg.mutable_material()->mutable_ambient()->set_g(0);
markerMsg.mutable_material()->mutable_ambient()->set_b(1);
markerMsg.mutable_material()->mutable_ambient()->set_a(1);
markerMsg.mutable_material()->mutable_diffuse()->set_r(0);
markerMsg.mutable_material()->mutable_diffuse()->set_g(0);
markerMsg.mutable_material()->mutable_diffuse()->set_b(1);
markerMsg.mutable_material()->mutable_diffuse()->set_a(1);
markerMsg.mutable_lifetime()->set_sec(2);
markerMsg.mutable_lifetime()->set_nsec(0);
ignition::msgs::Set(markerMsg.mutable_scale(),
ignition::math::Vector3d(1.0, 1.0, 1.0));

// The rest of this function adds different shapes and/or modifies shapes.
// Read the terminal statements to figure out what each node.Request
// call accomplishes.
std::cout << "Spawning a blue sphere with lifetime 2s\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(2, 2, 0, 0, 0, 0));
node.Request("/marker", markerMsg);
std::cout << "Sleeping for 2 seconds\n";
std::this_thread::sleep_for(std::chrono::seconds(2));

std::cout << "Spawning a black sphere at the origin with no lifetime\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(1);
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d::Zero);
markerMsg.mutable_material()->mutable_ambient()->set_b(0);
markerMsg.mutable_material()->mutable_diffuse()->set_b(0);
markerMsg.mutable_lifetime()->set_sec(0);
node.Request("/marker", markerMsg);

std::cout << "Moving the black sphere to x=0, y=1, z=1\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(0, 1, 1, 0, 0, 0));
node.Request("/marker", markerMsg);

std::cout << "Shrinking the black sphere\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
ignition::msgs::Set(markerMsg.mutable_scale(),
ignition::math::Vector3d(0.2, 0.2, 0.2));
node.Request("/marker", markerMsg);

std::cout << "Changing the black sphere to red\n";
markerMsg.mutable_material()->mutable_ambient()->set_r(1);
markerMsg.mutable_material()->mutable_ambient()->set_g(0);
markerMsg.mutable_material()->mutable_ambient()->set_b(0);
markerMsg.mutable_material()->mutable_diffuse()->set_r(1);
markerMsg.mutable_material()->mutable_diffuse()->set_g(0);
markerMsg.mutable_material()->mutable_diffuse()->set_b(0);
std::this_thread::sleep_for(std::chrono::seconds(4));
node.Request("/marker", markerMsg);

std::cout << "Adding a green ellipsoid\n";
markerMsg.mutable_material()->mutable_ambient()->set_r(0);
markerMsg.mutable_material()->mutable_ambient()->set_g(1);
markerMsg.mutable_material()->mutable_ambient()->set_b(0);
markerMsg.mutable_material()->mutable_diffuse()->set_r(0);
markerMsg.mutable_material()->mutable_diffuse()->set_g(1);
markerMsg.mutable_material()->mutable_diffuse()->set_b(0);
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(2);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::SPHERE);
ignition::msgs::Set(markerMsg.mutable_scale(),
ignition::math::Vector3d(0.5, 1.0, 1.5));
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(2, 0, .5, 0, 0, 0));
node.Request("/marker", markerMsg);

std::cout << "Changing the green ellipsoid to a cylinder\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_type(ignition::msgs::Marker::CYLINDER);
ignition::msgs::Set(markerMsg.mutable_scale(),
ignition::math::Vector3d(0.5, 0.5, 1.5));
node.Request("/marker", markerMsg);

std::cout << "Connecting the sphere and cylinder with a line\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(3);
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(0, 0, 0, 0, 0, 0));
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::LINE_LIST);
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0.0, 1.0, 1.0));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(2, 0, 0.5));
node.Request("/marker", markerMsg);

std::cout << "Adding a square around the origin\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(4);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::LINE_STRIP);
ignition::msgs::Set(markerMsg.mutable_point(0),
ignition::math::Vector3d(0.5, 0.5, 0.05));
ignition::msgs::Set(markerMsg.mutable_point(1),
ignition::math::Vector3d(0.5, -0.5, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(-0.5, -0.5, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(-0.5, 0.5, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0.5, 0.5, 0.05));
node.Request("/marker", markerMsg);

std::cout << "Adding 100 points inside the square\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(5);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::POINTS);
markerMsg.clear_point();
for (int i = 0; i < 100; ++i)
{
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(
ignition::math::Rand::DblUniform(-0.49, 0.49),
ignition::math::Rand::DblUniform(-0.49, 0.49),
0.05));
}
node.Request("/marker", markerMsg);

std::cout << "Adding a semi-circular triangle fan\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(6);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_FAN);
markerMsg.clear_point();
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(0, 1.5, 0, 0, 0, 0));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0, 0, 0.05));
double radius = 2;
for (double t = 0; t <= M_PI; t+= 0.01)
{
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(radius * cos(t), radius * sin(t), 0.05));
}
node.Request("/marker", markerMsg);

std::cout << "Adding two triangles using a triangle list\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(7);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_LIST);
markerMsg.clear_point();
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(0, -1.5, 0, 0, 0, 0));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0, 0, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 0, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 1, 0.05));

ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 1, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(2, 1, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(2, 2, 0.05));

node.Request("/marker", markerMsg);

std::cout << "Adding a rectangular triangle strip\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_id(8);
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_STRIP);
markerMsg.clear_point();
ignition::msgs::Set(markerMsg.mutable_pose(),
ignition::math::Pose3d(-2, -2, 0, 0, 0, 0));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0, 0, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 0, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0, 1, 0.05));

ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 1, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(0, 2, 0.05));
ignition::msgs::Set(markerMsg.add_point(),
ignition::math::Vector3d(1, 2, 0.05));

node.Request("/marker", markerMsg);
std::cout << "Adding multiple markers via /marker_array\n";
std::this_thread::sleep_for(std::chrono::seconds(4));

ignition::msgs::Marker_V markerMsgs;
ignition::msgs::Boolean res;
bool result;
unsigned int timeout = 5000;

// Create first blue sphere marker
auto markerMsg1 = markerMsgs.add_marker();
markerMsg1->set_ns("default");
markerMsg1->set_id(0);
markerMsg1->set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg1->set_type(ignition::msgs::Marker::SPHERE);
markerMsg1->set_visibility(ignition::msgs::Marker::GUI);

// Set color to Blue
markerMsg1->mutable_material()->mutable_ambient()->set_r(0);
markerMsg1->mutable_material()->mutable_ambient()->set_g(0);
markerMsg1->mutable_material()->mutable_ambient()->set_b(1);
markerMsg1->mutable_material()->mutable_ambient()->set_a(1);
markerMsg1->mutable_material()->mutable_diffuse()->set_r(0);
markerMsg1->mutable_material()->mutable_diffuse()->set_g(0);
markerMsg1->mutable_material()->mutable_diffuse()->set_b(1);
markerMsg1->mutable_material()->mutable_diffuse()->set_a(1);
ignition::msgs::Set(markerMsg1->mutable_scale(),
ignition::math::Vector3d(1.0, 1.0, 1.0));
ignition::msgs::Set(markerMsg1->mutable_pose(),
ignition::math::Pose3d(3, 3, 0, 0, 0, 0));

// Create second red box marker
auto markerMsg2 = markerMsgs.add_marker();
markerMsg2->set_ns("default");
markerMsg2->set_id(0);
markerMsg2->set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg2->set_type(ignition::msgs::Marker::BOX);
markerMsg2->set_visibility(ignition::msgs::Marker::GUI);

// Set color to Red
markerMsg2->mutable_material()->mutable_ambient()->set_r(1);
markerMsg2->mutable_material()->mutable_ambient()->set_g(0);
markerMsg2->mutable_material()->mutable_ambient()->set_b(0);
markerMsg2->mutable_material()->mutable_ambient()->set_a(1);
markerMsg2->mutable_material()->mutable_diffuse()->set_r(1);
markerMsg2->mutable_material()->mutable_diffuse()->set_g(0);
markerMsg2->mutable_material()->mutable_diffuse()->set_b(0);
markerMsg2->mutable_material()->mutable_diffuse()->set_a(1);
markerMsg2->mutable_lifetime()->set_sec(2);
markerMsg2->mutable_lifetime()->set_nsec(0);
ignition::msgs::Set(markerMsg2->mutable_scale(),
ignition::math::Vector3d(1.0, 1.0, 1.0));
ignition::msgs::Set(markerMsg2->mutable_pose(),
ignition::math::Pose3d(3, 3, 2, 0, 0, 0));

// Create green capsule marker
auto markerMsg3 = markerMsgs.add_marker();
markerMsg3->set_ns("default");
markerMsg3->set_id(0);
markerMsg3->set_action(ignition::msgs::Marker::ADD_MODIFY);
markerMsg3->set_type(ignition::msgs::Marker::CAPSULE);
markerMsg3->set_visibility(ignition::msgs::Marker::GUI);

// Set color to Green
markerMsg3->mutable_material()->mutable_ambient()->set_r(0);
markerMsg3->mutable_material()->mutable_ambient()->set_g(1);
markerMsg3->mutable_material()->mutable_ambient()->set_b(0);
markerMsg3->mutable_material()->mutable_ambient()->set_a(1);
markerMsg3->mutable_material()->mutable_diffuse()->set_r(0);
markerMsg3->mutable_material()->mutable_diffuse()->set_g(1);
markerMsg3->mutable_material()->mutable_diffuse()->set_b(0);
markerMsg3->mutable_material()->mutable_diffuse()->set_a(1);
markerMsg3->mutable_lifetime()->set_sec(2);
markerMsg3->mutable_lifetime()->set_nsec(0);
ignition::msgs::Set(markerMsg3->mutable_scale(),
ignition::math::Vector3d(1.0, 1.0, 1.0));
ignition::msgs::Set(markerMsg3->mutable_pose(),
ignition::math::Pose3d(3, 3, 4, 0, 0, 0));

// Publish the three created markers above simultaneously
node.Request("/marker_array", markerMsgs, timeout, res, result);

std::cout << "Deleting all the markers\n";
std::this_thread::sleep_for(std::chrono::seconds(4));
markerMsg.set_action(ignition::msgs::Marker::DELETE_ALL);
node.Request("/marker", markerMsg);
}
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