Flip heightmap's Y position on Ogre 2 and add sanity checks for NaN #585
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🦟 Bug fix
Summary
Added sanity checks for NaNs. Without gazebosim/gz-common#321
ign-common
may let some slip in, causing both Ogres to crash.Also flipped the Y position of the heightmap for Ogre 2. As it can be visible on the example, now Ogre 1 and 2 match, and the coordinates follow the right-hand-rule:
Checklist
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