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fix broken link to API (#2108)
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Signed-off-by: Mabel Zhang <[email protected]>
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mabelzhang authored Sep 1, 2023
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4 changes: 2 additions & 2 deletions tutorials/terminology.md
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Expand Up @@ -10,14 +10,14 @@ to developers touching the source code.

* **Entity**: Every "object" in the world, such as models, links,
collisions, visuals, lights, joints, etc.
An entity [is just a numeric ID](namespace gz_1_1gazebo.html#ad83694d867b0e3a9446b535b5dfd208d),
An entity [is just a numeric ID](namespacegz_1_1sim.html#ad83694d867b0e3a9446b535b5dfd208d),
and may have several components attached to it. Entity IDs are assigned
at runtime.

* **Component**: Adds a certain functionality or characteristic (e.g., pose,
name, material, etc.) to an entity.
Gazebo comes with various
[components](namespace gz_1_1gazebo_1_1components.html)
[components](namespacegz_1_1sim_1_1components.html)
ready to be used, such as `Pose` and `Inertial`, and downstream developers
can also create their own by inheriting from the
[BaseComponent](classignition_1_1gazebo_1_1components_1_1BaseComponent.html)
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