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Fix rendering tests #2086
Fix rendering tests #2086
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Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
I was able to reproduce the test failures locally on gz-sim7. Here's a backtrace in case it helps
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oh nice! that looks like from Are you able to repro the |
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
With the latest changes, these 3 long standing rendering test failures should be fixed:
The last test failure may need to be fixed from out side of gz-sim
I created gazebosim/gz-rendering#886 that tries to clean up resources properly. Not sure if it'll actually fix the distortion camera test as the test is running ogre (instead of ogre2) and there could be other shutdown problems. Marking this as ready to have the 3 tests fixed first. |
Codecov Report
@@ Coverage Diff @@
## main #2086 +/- ##
==========================================
- Coverage 65.37% 65.30% -0.08%
==========================================
Files 320 321 +1
Lines 30215 30305 +90
==========================================
+ Hits 19754 19791 +37
- Misses 10461 10514 +53
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Signed-off-by: Ian Chen <[email protected]>
#2084
Fixes the following rendering tests that are failing on Jammy CI: