Cache top level and static to speed up physics system #656
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🦟 Bug fix
Summary
Profiling a world as follows:
-z 1000000000
)-s
and only thePhysics
system)I noticed that the
PhysicsPrivate::UpdateSim
was taking way too long for what it does. All that function is doing is getting resulting data from theign-physics
step and populating the ECM, and that takes ~70% of an iteration:Before:
I think there's a lot of room for improvement there, but here are just a couple of little improvements. Caching a couple of values that never change (top-level model and static), instead of reevaluating them at every iteration, we can reduce that to closer to 60%:
After:
For static, one thing to consider is leveraging the ECM and adding
Static
components to links that are static, so that theEach
call can iterate only over static links.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge