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Linux Untested #22
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Checking with current 4.17 branch of unreal and latest Socket.IO pull from the master branch, I will let you know how it goes. 4.17 with latest is currently a no-go. I will retry with 4.16, and the 4.16 source code release of your code. |
I was unable to compile as an Engine Plugin due to the plugin not following this standard for Engine Plugins. I am currently compiling as a Game /Project Plugin |
I have tried 4.15, 4.16, 4.17 and I am getting this same error in all of them. I have tried to recompile the socketio files using boost, and nothing changes. I am at a loss for the night. Any ideas?
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Hello, I have the same problem and errors in logs than cpyarger. I tried your plugin with version 4.21.
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re-pull master (v0.12.7), it should now compile using your own linux toolchain and thus avoid these linking errors. Let me know if new issues arise. |
@getnamo Hi, Failed to cross-compile project, the root cause is: getnamo/TensorFlow-Unreal#11. No prebuild binary for linux, Do you have any suggestions? thx |
What version of socket.io plugin are you using? Tensorflow-ue4 has other issues for compiling on linux that are not related to this plugin. |
@getnamo Unreal 4.21.2, and it gives me tips no prebuild binary. |
New binary release: https:/getnamo/socketio-client-ue4/releases/tag/1.0.0 now includes linux support. Ensure you have followed basic cross compile setup for linux https://docs.unrealengine.com/en-us/Platforms/Linux/GettingStarted |
Working in release, closing issue. Open new issue if something crops up with linux. |
Linux build needs basic testing to confirm it works as intended.
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