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Add exposure compensation #51
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C++
C++ coding required
enhancement
New feature or request
essential
Work that must be completed
OptiX
OptiX coding required
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. |
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Labels
C++
C++ coding required
enhancement
New feature or request
essential
Work that must be completed
OptiX
OptiX coding required
Original report by Joshua Anderson (Bitbucket: joaander, GitHub: joaander).
Users could adjust a global exposure compensation for a scene to dial the exposure in without needing to adjust lights. Exposure compensation (v) is in EVs, the user provided value defaults to 0. A value of 1 doubles the brightness of the scene and -1 halves the brightness. v may take on any value.
Specifically, all linear RGB values in the scene are multiplied by 2**v.
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