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Fix -Wstrict-aliasing warnings
GLideN64 #441: Commit a1320da pushed by gonetz
October 20, 2024 04:22 7m 39s master
October 20, 2024 04:22 7m 39s
libz.a updated to 1.3.1
GLideN64 #438: Commit 458bb47 pushed by gonetz
October 19, 2024 08:06 9m 16s master
October 19, 2024 08:06 9m 16s
Mupen64Plus - Parse '&' properly from GLideN64.custom.ini
GLideN64 #437: Commit b92ae13 pushed by gonetz
October 19, 2024 07:42 7m 24s master
October 19, 2024 07:42 7m 24s
Fix building with Apple Clang
GLideN64 #436: Commit 15652c2 pushed by gonetz
October 19, 2024 07:28 8m 28s master
October 19, 2024 07:28 8m 28s
Fix issue #2772
GLideN64 #435: Commit f9da98c pushed by gonetz
October 19, 2024 07:27 8m 0s master
October 19, 2024 07:27 8m 0s
libz.a updated to 1.3.1
GLideN64 #433: Pull request #2873 opened by Azyzraissi
September 22, 2024 01:42 12m 54s Azyzraissi:master
September 22, 2024 01:42 12m 54s
Fix compilation warnings.
GLideN64 #428: Commit f4b0755 pushed by gonetz
September 8, 2024 07:13 8m 22s master
September 8, 2024 07:13 8m 22s
Fix the 'borderless fullscreen' option #2864
GLideN64 #427: Commit 7294f02 pushed by gonetz
September 2, 2024 15:09 8m 48s master
September 2, 2024 15:09 8m 48s
Restore buffer copy custom ini setting for Mario Kart.
GLideN64 #426: Commit 89b06f8 pushed by gonetz
August 10, 2024 09:51 7m 35s master
August 10, 2024 09:51 7m 35s
Add support for F3DEX 0.95 (#2862)
GLideN64 #425: Commit 3f7c8bb pushed by gonetz
August 10, 2024 09:38 7m 13s master
August 10, 2024 09:38 7m 13s
Skip drawing lines with negative or zero width.
GLideN64 #420: Commit 0056e08 pushed by gonetz
August 10, 2024 06:16 7m 8s master
August 10, 2024 06:16 7m 8s
Simplify _readScreen2 for non-mobile builds
GLideN64 #419: Commit e7c1f93 pushed by gonetz
August 4, 2024 17:16 8m 35s master
August 4, 2024 17:16 8m 35s
Fix compilation error with -DNOHQ
GLideN64 #418: Commit 35d2f03 pushed by gonetz
August 4, 2024 17:12 10m 5s master
August 4, 2024 17:12 10m 5s
Fix noise generation on GLES
GLideN64 #417: Commit cb06d7b pushed by gonetz
August 4, 2024 17:10 7m 43s master
August 4, 2024 17:10 7m 43s
GLideNUI: show native path seperator
GLideN64 #416: Commit 24f7f47 pushed by gonetz
August 4, 2024 17:09 8m 8s master
August 4, 2024 17:09 8m 8s
Correct CheckForFrameBufferTexture:
GLideN64 #415: Commit b7f30ed pushed by gonetz
August 4, 2024 17:09 2m 38s master
August 4, 2024 17:09 2m 38s
Correct color of line vertices.
GLideN64 #410: Commit fb645bf pushed by gonetz
July 5, 2024 14:29 7m 50s master
July 5, 2024 14:29 7m 50s
Fix debug message for GBI_Unknown command.
GLideN64 #407: Commit 24f873b pushed by gonetz
July 2, 2024 15:47 8m 25s master
July 2, 2024 15:47 8m 25s
Preliminary F3DEX3 LVP support (#2842)
GLideN64 #406: Commit b36c440 pushed by gonetz
June 30, 2024 15:25 9m 35s master
June 30, 2024 15:25 9m 35s
Fix GraphicsDrawer::_updateViewport: take frame buffer origin into ac…
GLideN64 #405: Commit 6816621 pushed by gonetz
June 30, 2024 10:13 8m 22s master
June 30, 2024 10:13 8m 22s
Fix tile size calculation in TextureCache::_loadHiresTexture.
GLideN64 #403: Commit f119c32 pushed by gonetz
June 30, 2024 07:20 8m 1s master
June 30, 2024 07:20 8m 1s
Use mupen64plus API for logging
GLideN64 #402: Commit c1c6b90 pushed by gonetz
June 30, 2024 03:48 9m 28s master
June 30, 2024 03:48 9m 28s
Do not load texture if tile width or height is negative.
GLideN64 #400: Commit 85bdd45 pushed by gonetz
June 1, 2024 11:06 8m 31s master
June 1, 2024 11:06 8m 31s
Do not load texture if tile width or height is negative.
GLideN64 #399: Commit ac9afda pushed by gonetz
May 25, 2024 13:38 3m 30s master
May 25, 2024 13:38 3m 30s
Correct DMA_Tri command again.
GLideN64 #397: Commit 4972e76 pushed by gonetz
May 19, 2024 03:47 11m 4s master
May 19, 2024 03:47 11m 4s