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Vigilante 8 2nd Offense: Various Issues #1925
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This issue also happens in Original n64 res, not specific to same as output res and is still present with newest master release. |
Thank you for that. The transition problem was fixed with copy aux buffer and synchronous. Are there any downsides to having these options enabled for every game? |
Async mode is slightly faster than Sync mode, but Async mode does not work properly in some games. See #1630 |
@olivieryuyu Are these settings for Project 64 with the current Glide64 or for Muppen? Thank you. |
PJ64 |
@olivieryuyu They fix the screen transitions, but they cause other issues with the logos and menus. |
@DonelBueno Could you please show me an image of these configs? I did not find those names, thank you. copy auxiliary buffer to N64 memory ? |
@GamingTVYT It is for Project 64. |
@Kidboy17 Thank you. |
Any progress on the issue of the lines running through the characters? |
No progress here. |
Can't fix the problems with this game? It is a very fun game (the N64 version) the songs, the graphics, but unfortunately I never managed to emulate this game well. |
Vigilante games are very hard to debug. Most of progress in emulation of these games came from fixing other issues. |
Character select screen has these lines running through all characters. Default settings on both HLE and LLE produce this. Enabling 2D Render does not help this issue. Using newest build (Master+FB) that came out today.
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