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Vigilante 8 2nd Offense: Various Issues #1925

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Kidboy17 opened this issue Oct 7, 2018 · 15 comments
Open

Vigilante 8 2nd Offense: Various Issues #1925

Kidboy17 opened this issue Oct 7, 2018 · 15 comments

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@Kidboy17
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Kidboy17 commented Oct 7, 2018

Character select screen has these lines running through all characters. Default settings on both HLE and LLE produce this. Enabling 2D Render does not help this issue. Using newest build (Master+FB) that came out today.
gliden64_v8 _second_offense_000

@Kidboy17
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Kidboy17 commented Oct 17, 2018

This issue also happens in Original n64 res, not specific to same as output res and is still present with newest master release.

@Kidboy17 Kidboy17 changed the title Vigilante 8 2nd Offense: 2D Issue Vigilante 8 2nd Offense: Various Issues Oct 21, 2018
@Kidboy17
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Kidboy17 commented Oct 21, 2018

EDIT: I am using the newest WIP that was released today.
There are also a few more issues I forgot to mention. When you choose a mode or level to play and the screen goes to load the next image, the transition is not displayed correctly.
gliden64_v8 _second_offense_001
gliden64_v8 _second_offense_002
Angrylion:
v8 second offense_0005
v8 second offense_0001

Also after the transition to the next screen, the last image is produced for a second incorrectly before loading the next screen fully.
gliden64_v8 _second_offense_004
gliden64_v8 _second_offense_005
Angrylion does not produce this at all.

Also AL does not have those green lines in the character select screen that I showed in the first post.
v8 second offense_0002

@olivieryuyu
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the transition screen is fixed by using:

  • copy auxiliary buffer to N64 memory
  • copy video card buffer to N64 memory: synchronous

recent

@Kidboy17
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Kidboy17 commented Nov 3, 2018

Thank you for that. The transition problem was fixed with copy aux buffer and synchronous. Are there any downsides to having these options enabled for every game?

@Jj0YzL5nvJ
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Async mode is slightly faster than Sync mode, but Async mode does not work properly in some games. See #1630

@GamingTVYT
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@olivieryuyu Are these settings for Project 64 with the current Glide64 or for Muppen? Thank you.

@olivieryuyu
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PJ64

@DonelBueno
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@olivieryuyu They fix the screen transitions, but they cause other issues with the logos and menus.

@GamingTVYT
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@DonelBueno Could you please show me an image of these configs? I did not find those names, thank you. copy auxiliary buffer to N64 memory ?
copy video card buffer to N64 memory: synchronous ?? Way?

@Kidboy17
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Kidboy17 commented Dec 9, 2018

@GamingTVYT It is for Project 64.
screenshot

@GamingTVYT
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@Kidboy17 Thank you.

@OtavioRaposo
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Any progress on the issue of the lines running through the characters?

@gonetz
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gonetz commented Jan 8, 2019

No progress here.

@GamingTVYT
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Can't fix the problems with this game? It is a very fun game (the N64 version) the songs, the graphics, but unfortunately I never managed to emulate this game well.

@gonetz
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gonetz commented Feb 26, 2020

Vigilante games are very hard to debug. Most of progress in emulation of these games came from fixing other issues.

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