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This repository has been archived by the owner on Oct 25, 2022. It is now read-only.
Currently we use the exhaustive list of vulkan pixel formats - it'd make the API much easier to work with if we filtered it down to the ones guaranteed available on our target platforms.
Currently we use the exhaustive list of vulkan pixel formats - it'd make the API much easier to work with if we filtered it down to the ones guaranteed available on our target platforms.
glTF has a decent breakdown here: KhronosGroup/glTF#835
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