Skip to content
hepfnepf edited this page Apr 15, 2024 · 8 revisions

Items are elements spawned reandomly on the map or on death of an enemy. Each Item has its unique effect triggered when the player walks over it. They can be categorized in two categories: Weapons and effects. The first one changes the weapon of the player the later does everything else. Currently Implemented:

Weapons

Effects

Player

Enviroment

Code

Items are usally split in 2 nodes: The item as an object placed in the world, that can be picked up. And its effect. There are superclasses for both to be inherited from, when creating a new Item.

Clone this wiki locally