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Only dirty the uniform UVSCALEOFFSET when really needed
Broken out from #17479 With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and similar in the other backends).
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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