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Thrillville Off The Rails - vertex range culling breaks it #11781
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hrydgard
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Thrillville Off The Rails has somehow broken again
Thrillville Off The Rails - vertex range culling breaks it
Feb 9, 2019
I've been slammed recently, but I'm pretty sure the viewport Z accounting is wrong in the depth range uniform calculation. I was testing a fix with some games but need to get back to it. Checked quickly and this uses 0/65535 which I think means it is the same issue. -[Unknown] |
unknownbrackets
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Feb 10, 2019
It was just wrong before, causing wrong culling when using a non-standard viewport scale/center for depth. Fixes hrydgard#11701, fixes hrydgard#11781.
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Turns out that vertex range culling is killing every vertex in the game! What gives...
Here's a GE capture:
ULES00889_0001.zip
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