Vulkan: Add MMPX upscaling texture shader #13986
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
See https://casual-effects.com/research/McGuire2021PixelArt/index.html - this is just a very straight forward port.
I think we could at some point use a
#define
or option in the ini to have the shader produce more than 1x1, perhaps by exposing a function likewriteScalingu()
that calls imageStore/buf2.data based on an x/y.But for now, we can easily add this option. I think I got the 4 pixels right, works for me at least.
-[Unknown]