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Add a light theme #17

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hugoattal opened this issue Dec 15, 2020 · 12 comments
Open

Add a light theme #17

hugoattal opened this issue Dec 15, 2020 · 12 comments
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experimental This is not finised yet feature New feature or request

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@hugoattal
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Some people would prefer a light teme

@hugoattal hugoattal added the feature New feature or request label Dec 15, 2020
@hugoattal
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I started, but that's hell of a work... This will come later...

@hugoattal hugoattal assigned hugoattal and unassigned hugoattal Dec 19, 2020
@hugoattal
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(Ok, an experimental and uncompleted version will come in 1.4)

@stardast132
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it will be separate won't it

@hugoattal
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hugoattal commented Dec 24, 2020

@stardast132 Hum, what do you mean 🤔?

I intended to have a setting with 2 options:

  • "Dark Theme" (as it is now)
  • and "Light Theme"

For now, it's available under the "Theme Light" setting, but it's highly experimental and not really working.

@stardast132
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Is it going to be in a separate thing in the marketplace like the electric nodes?

@hugoattal
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@stardast132 Hum, I don't think so, it will only be an update of Darker Nodes 🤔. So people won't have to buy both.

@stardast132
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@stardast132 Hum, I don't think so, it will only be an update of Darker Nodes 🤔. So people won't have to buy both.

Thanks! is good to know

@hugoattal
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This is becoming almost usable 😛!

image

@hugoattal
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Weird to see blueprints that way 🤔...
image

@hugoattal
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hugoattal commented Apr 28, 2021

Ok, so, for it to work, I need to hotpatch functions like this (in SSceneOutliner.cpp, line 3838) that hardcode some colors

FSlateColor SSceneOutliner::GetFilterStatusTextColor() const

(also STextBlock::SetColorAndOpacity)

@hugoattal
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It should work a bit better on UE5

image

@flns
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flns commented Jul 26, 2023

@hugoattal The light theme works very well, thank you for your work.
However I think it would be better if we could darken the blueprint background a bit to enhance readability.
I don't think there is a parameter for this, is it ?

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