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Critital: Crash when opening project with 2.x #73
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Found the issue, it's because the plugin is in the engine folder, not the game folder. It's easy to solve. EDIT: actually that might be the markeplace team that did not include the content directory, nor the shader directory... |
Ok, there were 2 bugs:
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I just sent the update to the marketplace, hopefully they will deploy it real quick... I'm also sending them a mail about the missing folders since it will also make it crash. |
Still occurring, the plugin is missing files when downloaded... Might be the FilterPlugin.ini, I'll send and update then! |
Just send another update, hopefully, it will be good this time 🤞 🙏 |
IT WOOOOOORKED 🥳 !!! |
The update wasn't as seemless as I expected it to be 😕...
Seems like it has to do with the shader directory...
Discussion: #72
Solution to keep working on your project: disable the plugin by editing your
.uproject
file (in your game directory) and remove those lines:The text was updated successfully, but these errors were encountered: