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application.cpp
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application.cpp
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#include "raat.hpp"
#include "raat-oneshot-timer.hpp"
static bool game_complete = false;
static RAATOneShotTimer s_timers[3] = {
RAATOneShotTimer(0),
RAATOneShotTimer(0),
RAATOneShotTimer(0)
};
void raat_custom_setup(const raat_devices_struct& devices, const raat_params_struct& params)
{
}
void raat_custom_loop(const raat_devices_struct& devices, const raat_params_struct& params)
{
bool states[3] = {false, false, false};
if (!game_complete)
{
for (uint8_t i = 0; i<3; i++)
{
if (devices.pInputs[i]->check_low_and_clear())
{
raat_logln(LOG_APP, "Input %d trigger", i);
}
if (devices.pInputs[i]->check_high_and_clear())
{
raat_logln(LOG_APP, "Input %d cleared", i);
}
if (devices.pInputs[i]->state() == true)
{
s_timers[i].start(params.pTriggerHold->get());
}
states[i] = s_timers[i].is_running() && !s_timers[i].check();
devices.pLEDOutputs[i]->set(states[i]);
}
if (states[0] && states[1] && states[2])
{
game_complete = true;
raat_logln(LOG_APP, "Game complete!");
}
}
else
{
devices.pRelayOutput->set(true);
devices.pLEDOutputs[0]->set(true);
devices.pLEDOutputs[1]->set(true);
devices.pLEDOutputs[2]->set(true);
}
}