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Remove topo attributes
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jstone-lucasfilm authored May 14, 2024
1 parent 72c20fc commit 60484a1
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions resources/Materials/TestSuite/stdlib/nodegraphs/topology_tests.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
<standard_surface name="Surf1" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng1" output="float_output" />
</standard_surface>
<surfacematerial name="Channel1" type="material" topo="Channel1_topo.mtlx">
<surfacematerial name="Channel1" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf1" />
</surfacematerial>

Expand All @@ -25,7 +25,7 @@
<standard_surface name="Surf2" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng2" output="color3_output" channels="g" />
</standard_surface>
<surfacematerial name="Channel2" type="material" topo="Channel1_topo.mtlx">
<surfacematerial name="Channel2" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf2" />
</surfacematerial>

Expand All @@ -39,7 +39,7 @@
<standard_surface name="Surf3" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng3" output="color4_output" channels="g" />
</standard_surface>
<surfacematerial name="Channel3" type="material" topo="Channel1_topo.mtlx">
<surfacematerial name="Channel3" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf3" />
</surfacematerial>

Expand All @@ -53,7 +53,7 @@
<standard_surface name="Surf4" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng4" output="color4_output" channels="g" />
</standard_surface>
<surfacematerial name="Channel4" type="material" topo="Channel4_topo.mtlx">
<surfacematerial name="Channel4" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf4" />
</surfacematerial>

Expand All @@ -64,7 +64,7 @@
<constant name="constant5" type="color3" nodedef="ND_constant_color3">
<input name="value" type="color3" value="0.263273, 0.263273, 0.263273" />
</constant>
<surfacematerial name="Channel5" type="material" topo="Channel1_topo.mtlx">
<surfacematerial name="Channel5" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf5" />
</surfacematerial>

Expand All @@ -78,7 +78,7 @@
<standard_surface name="Surf6" type="surfaceshader">
<input name="base_color" type="color3" nodegraph="Ng6" output="ior_output" />
</standard_surface>
<surfacematerial name="MultiOut6" type="material" topo="MultiOut6_topo.mtlx">
<surfacematerial name="MultiOut6" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf6" />
</surfacematerial>

Expand All @@ -89,7 +89,7 @@
<standard_surface name="Surf7" type="surfaceshader">
<input name="base_color" type="color3" nodename="ior7" output="ior" />
</standard_surface>
<surfacematerial name="MultiOut7" type="material" topo="MultiOut6_topo.mtlx">
<surfacematerial name="MultiOut7" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf7" />
</surfacematerial>

Expand All @@ -104,7 +104,7 @@
<standard_surface name="Surf8" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng8" output="float_output" />
</standard_surface>
<surfacematerial name="Interface1" type="material" topo="Channel1_topo.mtlx">
<surfacematerial name="Interface1" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf8" />
</surfacematerial>

Expand All @@ -129,7 +129,7 @@
<standard_surface name="Surf9" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng9b" output="float_output" />
</standard_surface>
<surfacematerial name="Interface2" type="material" topo="Interface2_topo.mtlx">
<surfacematerial name="Interface2" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf9" />
</surfacematerial>

Expand All @@ -154,11 +154,11 @@
<standard_surface name="Surf10" type="surfaceshader">
<input name="base" type="float" nodegraph="Ng10b" output="float_output" />
</standard_surface>
<surfacematerial name="Interface3" type="material" topo="Interface2_topo.mtlx">
<surfacematerial name="Interface3" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="Surf10" />
</surfacematerial>

<surfacematerial name="MultiConnect1" type="material" nodedef="ND_surfacematerial" topo="MultiConnect1_topo.mtlx">
<surfacematerial name="MultiConnect1" type="material" nodedef="ND_surfacematerial">
<input name="surfaceshader" type="surfaceshader" nodename="Surf11" />
</surfacematerial>
<standard_surface name="Surf11" type="surfaceshader" nodedef="ND_standard_surface_surfaceshader">
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