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abyss.shader
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abyss.shader
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Shader "Abyss"
{
Properties
{
_intensity ("Intensity",Float) = 1.0
}
Subshader
{
Pass
{
CGPROGRAM
#pragma vertex vertex_shader
#pragma fragment pixel_shader
#pragma target 3.0
float _intensity;
struct custom_type
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
custom_type vertex_shader (float4 vertex:POSITION, float2 uv:TEXCOORD0)
{
custom_type vs;
vs.vertex = mul (UNITY_MATRIX_MVP,vertex);
vs.uv = uv;
return vs;
}
float4 pixel_shader (custom_type ps) : COLOR
{
float t = pow(ps.uv.y,_intensity);
return float4(t,t,t,1.0);
}
ENDCG
}
}
}