-
Notifications
You must be signed in to change notification settings - Fork 56
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
LibNX - Screen Ratio Problem #99
Comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Issue:
Mednafen PCE-Fast (or PCE-SGX, the mainline alternative), upon sequential ROM loads, will stretch from the pre-determined screen ratio (1:1 PAR) to a different wider display output despite using the same display settings with no game overrides in place.
Steps to reproduce:
This will result in the screen being stretched by default, unless the user manipulates the screen rendering options (scanline overscan compensation, via "Initial Scanline" and "Last Scanline" parameters) from the core's options.
Tested on:
RetroArch: 1.7.5 (LibNX version)
Notes:
There is a workaround, by loading the same/similar compatible ROMs, but alternating between PCE-Fast and PCE-SGX, depending on the core used directly beforehand, to return to expected behavior. The steps to reproduce above, however, remain applicable.
This only applies to the LibNX version of RetroArch for Nintendo Switch, and is not a core issue acknowledged on other platforms (I.E. x86_64, ARM, etc.). This has been tested using Homebrew Launcher as a system application, meaning RetroArch has a total ~400MB available RAM to use. This issue has been noted since before the official RetroArch for Nintendo Switch release (formerly known as "RetroNX").
The text was updated successfully, but these errors were encountered: