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player.cpp
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player.cpp
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#include "player.h"
#include <iostream>
#include "monsters.h"
#include "skills.h"
using namespace std;
//Default Constructor
PlayerCharacter::PlayerCharacter() {
// : Creature(allStats(1), {} "Player") {
// basePoints.HP = 10;
// basePoints.SP = 0;
// basePoints.MP = 0;
//
// skillPtrs = createSkillPtrList();
//
// setStats({1,1,1,1,1,1});
// calcAttributes();
// healAll();
}
PlayerCharacter::PlayerCharacter(std::string playerName)
: Creature({10,0,0}, allStats(1), playerName) {
skillPtrs = createSkillPtrList();
}
// Not used right now, so no point updating it for every change.
//PlayerCharacter::PlayerCharacter(int bHP, int bSP, int bMP, Stats bStats, std::string playerName)
// : Creature(bStats, playerName) {
// basePoints.HP = bHP;
// basePoints.SP = bSP;
// basePoints.MP = bMP;
//
// calcAttributes();
// healAll();
//
//// skillList skills = createSkillStruct();
//}
//Destructor
//PlayerCharacter::~PlayerCharacter() {
//
//}
//string displayStats(Stats stats) {
// string output =
// " STR: " + to_string(stats["strength"] ) +
// " DEX: " + to_string(stats["dexterity"]) +
// " END: " + to_string(stats["endurance"]) +
// "\n"
//
// " POW: " + to_string(stats.power) +
// " CNT: " + to_string(stats.control) +
// " CAP: " + to_string(stats.stability);
// return output;
//}
void PlayerCharacter::levelUp() {
level++;
freeStatPoints++;
freeSkillPoints++;
}
void PlayerCharacter::giveXP(int earnedXP) {
XP += earnedXP;
//XP is full
if (XP >= xpLevelMultiplier*level*baseXpPerLevel) {
XP -= xpLevelMultiplier*level*baseXpPerLevel;
levelUp();
}
}
//Return both as pair, since they are often used together, and should never be out of sync
std::pair<int,int> PlayerCharacter::getXP() {
//Total XP required, not remaining!
int xpNextLevel = xpLevelMultiplier*level*baseXpPerLevel;
std::pair<int,int> xpPair = std::make_pair(XP,xpNextLevel);
return xpPair;
}
int PlayerCharacter::getFreeStatPoints() {
return freeStatPoints;
}
int PlayerCharacter::getFreeSkillPoints() {
return freeSkillPoints;
}
int PlayerCharacter::changeFreeStatPointsBy(int change) {
freeStatPoints += change;
}
int PlayerCharacter::changeFreeSkillPointsBy(int change) {
freeSkillPoints += change;
}
int PlayerCharacter::getLevel() {
return level;
}