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Flickering while debugging java #1466
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I've encountered this problem too, is there any solution? |
pls give more details about what the problem is. It's better to share some reproduce steps. |
I've encountered this while remote debugging. The values that show inline constantly appear and disappear, which makes it very difficult to debug. It has only started recently. |
I'm experiencing the same problem with inline variable flickering. It occurs in Java but works in JavaScript. As a workaround, I set |
I'm facing the same issue, particularly when the debugger runs on instruction that has a Scanner object, especially after prompting the user to input data which was not the case before. It does make debugging very difficult. |
Thank you. It indeed worked. |
Running into the same problem here. Must have happen with a recent update. |
Steps to reproduce: |
Remove the following from your settings : |
This issue has been closed automatically because it needs more information and has not had recent activity. Please reach out if you have or find the answers we need so that we can investigate further. |
Video is welcome to show what the problem is. |
@maratib workaround is better because is simple to enable/disable with shortcut.
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I did the screen recording that was requested: vscode-debug-flickering.mp4@testforstephen Steps to reproduce are as @davidnussio said. |
@davidnussio and @khe817, thank you for sharing the reproducing steps. My machine has the setting disabled |
Opened an issue at VS Code microsoft/vscode#212142 |
Same here |
this has been fixed in the latest vscode version. At least, I cannot reproduce it in [email protected]. |
Type: Bug
while debugging the code flickers making it difficult to debug.
Extension version: 0.57.0
VS Code version: Code 1.88.1 (e170252f762678dec6ca2cc69aba1570769a5d39, 2024-04-10T17:41:02.734Z)
OS version: Windows_NT x64 10.0.22631
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
A/B Experiments
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