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Adding a texture and using it as "normal" slot input results in exceptions. I'm not sure if I'm expected to swizzle it down to three components – but I think at least there shouldn't be renderloop-breaking exceptions when not doing that.
Description
Adding a texture and using it as "normal" slot input results in exceptions. I'm not sure if I'm expected to swizzle it down to three components – but I think at least there shouldn't be renderloop-breaking exceptions when not doing that.
Reproduction steps
EDIT: Looks like as a workaround, a UV node can be added – in other node-based shader editors UV0 is implicit, so I didn't expect that.
Code
Live example
https://threejs.org/playground/
Screenshots
Version
latest
Device
Desktop
Browser
Chrome
OS
Windows, MacOS
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