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CustomizeHUDColor.h
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CustomizeHUDColor.h
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#pragma once
#include "stdio.h"
#include "InGameFunctions.h"
int CustomizeHUDColor_NumColors = 10;
int CustomizeHUDColor_ColorStartIndex = 1;
int CustomizeHUDColor_ColorEndIndex = 10;
int __fastcall CustomizeHUDColor_GetSelectedColorIndex(DWORD* _CustomizeHUDColor, void* EDX_Unused)
{
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
DWORD* ListItem = (DWORD*)_CustomizeHUDColor[111];
int Index = 1;
while (ListItem != (DWORD*)_CustomizeHUDColor[112])
{
ListItem--; // back to vtable
if (CurrItem == ListItem) break; // found
ListItem = (DWORD*)ListItem[1]; // Next
Index++;
}
return Index;
}
DWORD* __fastcall CustomizeHUDColor_GetColorOptionAt(DWORD* _CustomizeHUDColor, void* EDX_Unused, int Index)
{
DWORD* ListItem = (DWORD*)_CustomizeHUDColor[111];
int i = 1;
while (ListItem != (DWORD*)_CustomizeHUDColor[112])
{
if (i == Index) break; // found
ListItem--; // back to vtable
ListItem = (DWORD*)ListItem[1]; // Next
i++;
}
if (i < Index) return 0; // not found, index out of bounds or something
ListItem--; // back to vtable
return ListItem;
}
int __fastcall CustomizeHUDColor_GetNumColors(DWORD* _CustomizeHUDColor, void* EDX_Unused)
{
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
DWORD* ListItem = (DWORD*)_CustomizeHUDColor[111];
int Num = 1;
while (ListItem != (DWORD*)_CustomizeHUDColor[112])
{
ListItem--; // back to vtable
ListItem = (DWORD*)ListItem[1]; // Next
Num++;
}
return Num;
}
void __fastcall CustomizeHUDColor_RefreshColors(DWORD* _CustomizeHUDColor, void* EDX_Unused)
{
char ColorObjNameBuf[16];
DWORD* ColorObj;
DWORD* ColorOption;
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
DWORD* CurrItemSelectablePart = (DWORD*)CurrItem[19];
for (int i = 1; i <= 10; i++)
{
sprintf(ColorObjNameBuf, "COLOR_%d", i);
ColorOption = CustomizeHUDColor_GetColorOptionAt(_CustomizeHUDColor, EDX_Unused, CustomizeHUDColor_ColorStartIndex + i - 1);
ColorObj = FEngFindObject((char const*)_CustomizeHUDColor[4], bStringHash(ColorObjNameBuf));
if (ColorOption)
{
IconOption_SetFEngObject(ColorOption, ColorObj);
FEngSetColor_obj(ColorObj, ColorOption[20]); // New color
}
else FEngSetColor_obj(ColorObj, 0); // New color
FEngSetScript_obj(ColorObj, 0x7AB5521A, 1); // UNHIGHLIGHT
}
}
void __fastcall CustomizeHUDColor_ScrollIndexes(DWORD* _CustomizeHUDColor, void* EDX_Unused, int Direction)
{
int CurrColor = CustomizeHUDColor_GetSelectedColorIndex(_CustomizeHUDColor, EDX_Unused);
if (Direction == -1) // Up
{
if (CurrColor < CustomizeHUDColor_ColorStartIndex)
{
CustomizeHUDColor_ColorStartIndex--;
CustomizeHUDColor_ColorEndIndex--;
}
else if (CurrColor > CustomizeHUDColor_ColorEndIndex) // Jumps
{
CustomizeHUDColor_ColorEndIndex = CustomizeHUDColor_NumColors;
CustomizeHUDColor_ColorStartIndex = CustomizeHUDColor_NumColors > 10 ? (CustomizeHUDColor_ColorEndIndex - 9) : 1;
}
}
else if (Direction == 1) // Down
{
if (CurrColor > CustomizeHUDColor_ColorEndIndex)
{
CustomizeHUDColor_ColorStartIndex++;
CustomizeHUDColor_ColorEndIndex++;
}
else if (CurrColor < CustomizeHUDColor_ColorStartIndex) // Jumps
{
CustomizeHUDColor_ColorStartIndex = 1;
CustomizeHUDColor_ColorEndIndex = CustomizeHUDColor_NumColors > 10 ? (CustomizeHUDColor_ColorStartIndex + 9) : CustomizeHUDColor_NumColors;
}
}
}
void __fastcall CustomizeHUDColor_ScrollColors(DWORD* _CustomizeHUDColor, void* EDX_Unused, int Direction)
{
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
DWORD* NewItem = CurrItem;
float x, y;
if (Direction == -1) // Up
{
NewItem = (DWORD*)CurrItem[2]; // Previous
if (NewItem == _CustomizeHUDColor + 111) NewItem = (DWORD*)_CustomizeHUDColor[112]; // If first, jump to last
if (NewItem) NewItem--;
}
else if (Direction == 1) // Down
{
NewItem = (DWORD*)CurrItem[1]; // Next
if (NewItem == _CustomizeHUDColor + 111) NewItem = (DWORD*)_CustomizeHUDColor[111]; // If last, jump to first
if (NewItem) NewItem--;
}
_CustomizeHUDColor[113] = (DWORD)NewItem;
if (NewItem && NewItem != CurrItem)
{
*(DWORD*)(_CustomizeHUDColor[14] + 96) = NewItem[19]; // CurrentLayer SelectablePart = NewItem SelectablePart
CustomizeHUDColor_ScrollIndexes(_CustomizeHUDColor, EDX_Unused, Direction);
CustomizeHUDColor_RefreshColors(_CustomizeHUDColor, EDX_Unused);
FEngSetScript_obj((DWORD*)NewItem[4], 0x249DB7B7, 1); // HIGHLIGHT
FEngGetTopLeft_obj((DWORD*)NewItem[4], &x, &y);
y += *(float*)0x8B7A78; // 56
x += *(float*)0x8B7A74; // 69
FEngSetTopLeft_obj((DWORD*)_CustomizeHUDColor[114], x, y); // Highlight obj pos
(*(void(__thiscall**)(DWORD*))(*_CustomizeHUDColor + 12))(_CustomizeHUDColor); // RefreshHeader
}
}
void __fastcall CustomizeHUDColor_RefreshHeader(DWORD* _CustomizeHUDColor, void* EDX_Unused)
{
CustomizationScreen_RefreshHeader(_CustomizeHUDColor);
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
DWORD* CurrItemSelectablePart = (DWORD*)CurrItem[19];
DWORD ItemColor = CurrItem[20];
DWORD* ObjToColor;
switch (CurrItemSelectablePart[4]) // CarSlotID
{
case CAR_SLOT_ID::HUD_BACKING_COLOUR:
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0x5D19F25); // TAC_FILL_00.tga
FEngSetColor_obj(ObjToColor, ItemColor);
break;
case CAR_SLOT_ID::HUD_NEEDLE_COLOUR:
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0xD312F0CB); // RPM_NEEDLE.tga
FEngSetColor_obj(ObjToColor, ItemColor);
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0x8FE2A217); // TURBO_NEEDLE.tga
FEngSetColor_obj(ObjToColor, ItemColor);
break;
case CAR_SLOT_ID::HUD_CHARACTER_COLOUR:
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0xC0721EB9); // 7500_LINES_00.tga
FEngSetColor_obj(ObjToColor, ItemColor);
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0xC62AD685); // TURBO_LINES
FEngSetColor_obj(ObjToColor, ItemColor);
ObjToColor = FEngFindObject((char const*)_CustomizeHUDColor[4], 0xB8F1F802); // "KM/H"
FEngSetColor_obj(ObjToColor, ItemColor);
break;
}
}
void __fastcall CustomizeHUDColor_BuildColorOptions_Hook(DWORD* _CustomizeHUDColor, void* EDX_Unused)
{
CustomizeHUDColor_BuildColorOptions_Game(_CustomizeHUDColor);
float x, y;
int CurrColor = CustomizeHUDColor_GetSelectedColorIndex(_CustomizeHUDColor, EDX_Unused);
CustomizeHUDColor_NumColors = CustomizeHUDColor_GetNumColors(_CustomizeHUDColor, EDX_Unused);
if (CurrColor > 10)
{
CustomizeHUDColor_ColorEndIndex = CurrColor;
CustomizeHUDColor_ColorStartIndex = CurrColor - 9;
}
else
{
CustomizeHUDColor_ColorStartIndex = 1;
CustomizeHUDColor_ColorEndIndex = CustomizeHUDColor_NumColors > 10 ? (CustomizeHUDColor_ColorStartIndex + 9) : CustomizeHUDColor_NumColors;
}
CustomizeHUDColor_RefreshColors(_CustomizeHUDColor, EDX_Unused);
DWORD* CurrItem = (DWORD*)_CustomizeHUDColor[113];
FEngSetScript_obj((DWORD*)CurrItem[4], 0x249DB7B7, 1); // HIGHLIGHT
FEngGetTopLeft_obj((DWORD*)CurrItem[4], &x, &y);
y += *(float*)0x8B7A78; // 56
x += *(float*)0x8B7A74; // 69
FEngSetTopLeft_obj((DWORD*)_CustomizeHUDColor[114], x, y); // Highlight obj pos
}