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Using reverse depth lets one get much better precision for the z-buffer. This has prompted game engines like Godot to switch to using it. https://godotengine.org/article/introducing-reverse-z/
Would it be reasonable for macroquad to also adopt it?
The text was updated successfully, but these errors were encountered:
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Using reverse depth lets one get much better precision for the z-buffer. This has prompted game engines like Godot to switch to using it. https://godotengine.org/article/introducing-reverse-z/
Would it be reasonable for macroquad to also adopt it?
The text was updated successfully, but these errors were encountered: