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Gulpfile.js
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Gulpfile.js
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/**
* Require plugins and assign them to variables
*/
var gulp = require('gulp');
var plugins = require('gulp-load-plugins')();
/**
* Load non `gulp-*` prefixed plugins
*/
var bs = require('browser-sync').create();
var opn = require('opn');
var mainBowerFiles = require('main-bower-files');
var merge = require('merge-stream');
var runSequence = require('run-sequence');
var del = require('del');
var pngquant = require('imagemin-pngquant');
// We need to require this explicitely, because we must
// init a new class instance with this variable
var cacheBuster = require('gulp-cachebust');
// Init cachebust
var cachebust = new cacheBuster();
// postcss
var pxtorem = require('postcss-pxtorem');
var processors = [
pxtorem({
replace: true,
propWhiteList: ['font-size']
})
]
/**
* Prepare gulp-plumber option
* @see http://blog.ibangspacebar.com/handling-errors-with-gulp-watch-and-gulp-plumber/
*/
var onError = function(err) {
console.log(err);
this.emit('end');
}
/**
* Functions
*
* Miscellaneous functions to support tasks
*/
/**
* Generates random number
* @return {string} random number
*/
function randomHash() {
return Math.random()*0xfff|0;
}
/**
* Some state variables
*
* Used in task conditions to avoid the
* redundancy to write (nearly) identical tasks
* for dev build and production build. Because
* of this condition we only have one build task
* (s. comments for task `build` also).
*/
var isProduction = false;
if(plugins.util.env.production === true) {
isProduction = true;
}
/**
* Base vars and paths
*/
var app = 'app/';
var source = 'source/';
var paths = {
app: {
root: app,
assets: app + 'assets/',
css: app + 'assets/css/',
libs: app + 'assets/libs/',
img: app + 'assets/img/'
},
src: {
root: source,
favicon: source + 'favicon/',
sass: source + 'sass/',
libs: source + 'libs/',
img: source + 'img/',
tpls: source + 'templates/'
}
}
/**
* Connect to localhost to serve html files
* and start syncing
*
* 1. Adapt path to fit the environment
*/
gulp.task('browser-sync', function() {
bs.init({
server: {
baseDir: app /* 1 */
}
});
});
/**
* Clean app assets folder
*/
gulp.task('clean:app', function(ca) {
return del([paths.app.assets + '{css,libs,img,fonts,docs}/**/*', paths.app.root + '*.html'], ca)
});
/**
* Lint base javascript file
*
* Uses `./.eslintrc` file for configuration rules and such.
*/
gulp.task('lint:js', function() {
return gulp.src(paths.src.libs + 'base.js')
.pipe(plugins.eslint())
.pipe(plugins.eslint.format());
});
/**
* Lint source scss source files
*
* Uses `./.stylelintrc` file for configuration rules and such.
*/
gulp.task('lint:scss', function() {
return gulp.src([paths.src.sass + 'core/**/*.scss', '!' + paths.src.sass + 'vendor/*'])
.pipe(plugins.stylelint({
failAfterError: false,
syntax: 'scss',
reporters: [
{formatter: 'string', console: true}
]
}));
});
/**
* Compile sass files, process prefixing, generate sourcemaps,
* bust cache and minify it (depending on task state (dev/production))
* and shove it to destination folder at least.
*
* 1. Condition wether to execute a plugin or passthru
*/
gulp.task('compile:sass', function() {
return gulp.src(paths.src.sass + '**/*.scss')
.pipe(plugins.plumber({errorHandler: onError}))
.pipe(isProduction ? plugins.util.noop() : plugins.sourcemaps.init()) /* 1 */
.pipe(plugins.sass({outputStyle: 'expanded' }))
.pipe(plugins.rename({suffix: '.min'}))
.pipe(plugins.autoprefixer({ browsers: ['last 2 version'] }))
.pipe(plugins.postcss(processors))
.pipe(isProduction ? cachebust.resources() : plugins.util.noop())
.pipe(isProduction ? plugins.util.noop() : plugins.sourcemaps.write('./')) /* 1 */
.pipe(isProduction ? plugins.csso() : plugins.util.noop()) /* 1 */
.pipe(plugins.size())
.pipe(gulp.dest(paths.app.css))
.pipe(isProduction ? plugins.util.noop() : bs.stream({match: '**/*.css'}));
});
/**
* Get the templates source files, bust cache (depending on task
* state (dev/production)) and shove it to the destination folder.
* Bust cache means, that the implied references to files we like to
* cache (e.g. css/js) will get updated (if those target files were modified)
* within the template files.
*
* NOTE: NEVER modify `*.html` files within the first layer of the `app/`
* folder (e.g. `index.html`, `framework.html`). Instead solely edit the source
* files (e.g. `source/templates/index.nunjucks`, `source/templates/framwork.nunjucks`).
*
* 1. Condition wether to execute a plugin or pipe passthru
*/
/**
* [manageEnvironment description]
* @param {[type]} environment [description]
* @return {[type]} [description]
*/
var expandEnv = function(environment) {
environment.addGlobal('randomHash', randomHash);
}
/**
* Get the templates source files, bust cache (depending on task
* state (dev/production)) and shove it to the destination folder.
* Bust cache means, that the implied references to files we like to
* cache (e.g. css/js) will get updated (if those target files were modified)
* within the template files.
*
* NOTE: NEVER modify `*.html` files within the first layer of the `app/`
* folder (e.g. `index.html`, `framework.html`). Instead solely edit the source
* files (e.g. `source/templates/index.nunjucks`, `source/templates/framwork.nunjucks`).
*
* 1. Condition wether to execute a plugin or pipe passthru
*/
gulp.task('process:templates', function() {
return gulp.src(paths.src.tpls + '*.nunjucks')
.pipe(plugins.plumber({errorHandler: onError}))
.pipe(isProduction ? cachebust.references() : plugins.util.noop()) /* 1 */
.pipe(plugins.nunjucksRender({
path: paths.src.tpls,
manageEnv: expandEnv
}))
.pipe(gulp.dest(paths.app.root));
});
/**
* Process images which are used within the SASS
* source, e.g. background images, logos etc.
*/
gulp.task('process:images', function() {
return gulp.src([paths.src.img + '*.{png,jpg,jpeg}'])
.pipe(plugins.newer(paths.app.img))
.pipe(plugins.imagemin([
plugins.imagemin.jpegtran({progressive: true}),
plugins.imagemin.optipng()
]
))
.pipe(gulp.dest(paths.app.img));
});
/**
* Collect icon svg's and build a sprite file. This allows to
* referencing a external sprite file (good for caching) and
* use single icons inline within the markup by referencing
* them with fragment identifiers (e.g. path/to/sprite.svg#facebook)
* to its ID.
*
* Markup example:
*
* <svg class="icon"
* aria-labelledby="<title> <desc>"
* role="presentation">
* <title id="<title>">Facebook</title>
* <desc id="<desc>">Description</desc>
* <use xlink:href="path/to/icon-sprite.svg#facebook" />
* </svg>
*
* @see http://24ways.org/2014/an-overview-of-svg-sprite-creation-techniques/
* @see http://www.sitepoint.com/tips-accessible-svg/
*/
gulp.task('process:icons', function() {
return gulp.src(paths.src.img + 'icon-sprite/*.svg')
.pipe(plugins.newer(paths.app.img))
.pipe(plugins.imagemin([
plugins.imagemin.svgo({
plugins: [{removeViewBox: false}]
})
]))
.pipe(plugins.rename({prefix: 'icon-'}))
.pipe(plugins.svgstore({ inlineSvg: true }))
.pipe(gulp.dest(paths.app.img));
});
/**
* Spawn over all `scss` and `js` files for relevant attributes, bust
* cache (depending on task state (dev/production)) and build a custom
* modernizr build. Shove it to app libs vendor folder as we need this
* within the <head> of the page.
*
* 1. Condition wether to execute a plugin or passthru
*/
gulp.task('process:modernizr', function() {
return gulp.src(paths.src.root + '**/*.{js,scss}')
.pipe(plugins.modernizr('modernizr-custom.min.js', {
"options": [
"setClasses" /* 1 */
],
"excludeTests": [
"sizes"
]
}))
.pipe(isProduction ? plugins.uglify() : plugins.util.noop()) /* 1 */
.pipe(isProduction ? cachebust.resources() : plugins.util.noop())
.pipe(gulp.dest(paths.app.libs + 'vendor/'))
});
/**
* Bust cache, minify our base javascript file (depending on task
* state (dev/production)) and shove it to the destination folder.
*
* 1. Condition wether to execute a plugin or passthru
*/
gulp.task('process:base', function() {
return gulp.src(paths.src.libs + 'base.js')
.pipe(plugins.plumber({errorHandler: onError}))
.pipe(plugins.newer(paths.app.libs))
.pipe(plugins.rename({suffix: '.min'}))
.pipe(isProduction ? cachebust.resources() : plugins.util.noop())
.pipe(isProduction ? plugins.uglify() : plugins.util.noop()) /* 1 */
.pipe(gulp.dest(paths.app.libs));
});
/**
* Get a dedicated set of vendor javascript plugins which
* are available in `bower_components`, get all loose files
* which might be exist in the source vendor folder and
* merge both paths. Then define what order we like them to have
* in our plugin file. Finally concatenate the merged files
* to a new file, bust cache, minify it (depending on task state
* (dev/production)) and shove it to the destination folder.
*
* 1. Source code order within the plugin file
* 2. Condition wether to execute minification or pipe passthru
*/
gulp.task('concat:plugins', function() {
return merge(
gulp.src(mainBowerFiles(), { base: 'bower_components'})
.pipe(plugins.filter(['**/*.js', '!**/{jquery.min,lazysizes,respimage}.{js,map}']))
,
gulp.src(paths.src.libs + 'vendor/*.js')
)
.pipe(plugins.order([ /* 1 */
'**/fastclick.js',
'*'
]))
.pipe(plugins.newer(paths.app.libs + 'vendor/plugins.min.js'))
.pipe(plugins.concat('plugins.min.js'))
.pipe(isProduction ? cachebust.resources() : plugins.util.noop())
.pipe(isProduction ? plugins.uglify() : plugins.util.noop()) /* 2 */
.pipe(gulp.dest(paths.app.libs + 'vendor/'));
});
/**
* Get a dedicated set of vendor javascript plugins (respimages) which
* are available in `bower_components`, concatenate them to a new file,
* bust cache, minify it (depending on task state (dev/production))
* and shove it to the destination folder.
*
* 1. Condition wether to execute a plugin or pipe passthru
*/
gulp.task('concat:plugins-respimages', function() {
return gulp.src(mainBowerFiles({filter: '**/{lazysizes,respimage}.js'}), { base: 'bower_components'})
.pipe(plugins.newer(paths.app.libs + 'vendor/plugins.images.min.js'))
.pipe(plugins.concat('plugins.images.min.js'))
.pipe(isProduction ? cachebust.resources() : plugins.util.noop())
.pipe(isProduction ? plugins.uglify() : plugins.util.noop()) /* 1 */
.pipe(gulp.dest(paths.app.libs + 'vendor/'));
});
/**
* Get minified jquery (with map) and shove it to the destination folder.
*/
gulp.task('copy:jquery', function() {
return gulp.src(mainBowerFiles({ filter: '**/jquery.min.{js,map}'}), { base: 'bower_components/jquery/dist'})
.pipe(gulp.dest(paths.app.libs + 'vendor/'));
});
/**
* Watch several files and folder for changes.
*
* While scss/css is supposed to be injected without
* reloading, we want to reload the page(s) whenever
* there are changes in other files (e.g. javascript,
* images etc.).
*/
gulp.task('watch', function() {
gulp.watch(paths.src.sass + '**/*.scss',
[
'lint:scss',
'process:modernizr',
'compile:sass'
]
);
gulp.watch(paths.src.libs + 'base.js',
[
'lint:js',
'process:base',
'concat:plugins'
]
).on('change', bs.reload);
gulp.watch(paths.src.img + '*',
[
'process:images'
]
).on('change', bs.reload);
gulp.watch(paths.src.img + 'icon-sprite/*',
[
'process:icons'
]
).on('change', bs.reload);
gulp.watch(paths.src.tpls + '*.nunjucks',
[
'process:templates'
]
).on('change', bs.reload);
});
var realFavicon = require ('gulp-real-favicon');
var fs = require('fs');
// File where the favicon markups are stored
var FAVICON_DATA_FILE = 'faviconData.json';
// Generate the icons. This task takes a few seconds to complete.
// You should run it at least once to create the icons. Then,
// you should run it whenever RealFaviconGenerator updates its
// package (see the check-for-favicon-update task below).
gulp.task('generate-favicon', function(done) {
plugins.realFavicon.generateFavicon({
masterPicture: paths.src.favicon + 'favicon.png',
dest: paths.app.root,
iconsPath: '/',
design: {
ios: {
pictureAspect: 'noChange',
assets: {
ios6AndPriorIcons: false,
ios7AndLaterIcons: false,
precomposedIcons: false,
declareOnlyDefaultIcon: true
}
},
desktopBrowser: {},
windows: {
pictureAspect: 'noChange',
backgroundColor: '#ff2288',
onConflict: 'override',
assets: {
windows80Ie10Tile: false,
windows10Ie11EdgeTiles: {
small: false,
medium: true,
big: false,
rectangle: false
}
}
},
androidChrome: {
pictureAspect: 'noChange',
themeColor: '#ffffff',
manifest: {
name: 'Sean',
display: 'standalone',
orientation: 'notSet',
onConflict: 'override',
declared: true
},
assets: {
legacyIcon: false,
lowResolutionIcons: false
}
},
safariPinnedTab: {
pictureAspect: 'blackAndWhite',
threshold: 50,
themeColor: '#000000'
}
},
settings: {
scalingAlgorithm: 'Mitchell',
errorOnImageTooSmall: false
},
markupFile: FAVICON_DATA_FILE
}, function() {
done();
});
});
// Inject the favicon markups in your HTML pages. You should run
// this task whenever you modify a page. You can keep this task
// as is or refactor your existing HTML pipeline.
gulp.task('inject-favicon-markups', function() {
return gulp.src([ paths.src.tpls + 'includes/favicon.nunjucks' ])
.pipe(realFavicon.injectFaviconMarkups(JSON.parse(fs.readFileSync(FAVICON_DATA_FILE)).favicon.html_code))
.pipe(gulp.dest(paths.src.tpls + 'includes/'));
});
// Check for updates on RealFaviconGenerator (think: Apple has just
// released a new Touch icon along with the latest version of iOS).
// Run this task from time to time. Ideally, make it part of your
// continuous integration system.
gulp.task('check-for-favicon-update', function(done) {
var currentVersion = JSON.parse(fs.readFileSync(FAVICON_DATA_FILE)).version;
realFavicon.checkForUpdates(currentVersion, function(err) {
if (err) {
throw err;
}
});
});
/**
* Build the environment
*
* Because we are able to use `env` condition
* (more info at the top of the Gulpfile) we
* only have one build task both for development and
* production. The development fork starts a server,
* sync files and watch for changes while the production
* fork mainly minifies several files and data.
*
* // Start developing
* `$ gulp build`
*
* // Build production package
* `$ gulp build --production`
*/
gulp.task('build', function() {
if (isProduction) {
runSequence('clean:app', 'process:modernizr',
[
'compile:sass',
'copy:jquery',
'process:base',
'concat:plugins',
'concat:plugins-respimages',
'process:images',
'process:icons'
],
'process:templates'
);
} else {
runSequence('clean:app', 'process:modernizr', 'process:templates',
[
'lint:scss',
'compile:sass',
'copy:jquery',
'lint:js',
'process:base',
'concat:plugins',
'concat:plugins-respimages',
'process:images',
'process:icons',
'watch'
],
'browser-sync'
);
}
});