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English Version

题目描述

给你一个长度为 n 的链表,每个节点包含一个额外增加的随机指针 random ,该指针可以指向链表中的任何节点或空节点。

构造这个链表的 深拷贝。 深拷贝应该正好由 n全新 节点组成,其中每个新节点的值都设为其对应的原节点的值。新节点的 next 指针和 random 指针也都应指向复制链表中的新节点,并使原链表和复制链表中的这些指针能够表示相同的链表状态。复制链表中的指针都不应指向原链表中的节点

例如,如果原链表中有 XY 两个节点,其中 X.random --> Y 。那么在复制链表中对应的两个节点 xy ,同样有 x.random --> y

返回复制链表的头节点。

用一个由 n 个节点组成的链表来表示输入/输出中的链表。每个节点用一个 [val, random_index] 表示:

  • val:一个表示 Node.val 的整数。
  • random_index:随机指针指向的节点索引(范围从 0 到 n-1);如果不指向任何节点,则为  null 。

你的代码 接受原链表的头节点 head 作为传入参数。

 

示例 1:

输入:head = [[7,null],[13,0],[11,4],[10,2],[1,0]]
输出:[[7,null],[13,0],[11,4],[10,2],[1,0]]

示例 2:

输入:head = [[1,1],[2,1]]
输出:[[1,1],[2,1]]

示例 3:

输入:head = [[3,null],[3,0],[3,null]]
输出:[[3,null],[3,0],[3,null]]

 

提示:

  • 0 <= n <= 1000
  • -104 <= Node.val <= 104
  • Node.random 为 null 或指向链表中的节点。

解法

首先,遍历链表,完成对每个旧节点的复制。

A -> B -> C -> D -> null

=>

A -> A1 -> B -> B1 -> C -> C1 -> D -> D1 -> null

接着设置新节点的 ramdom 指针。

然后遍历链表,修改旧节点和新节点的指向,将旧节点指向下一个旧节点,而新节点指向下一个新节点。

最后返回第一个新节点即可。

Python3

"""
# Definition for a Node.
class Node:
    def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
        self.val = int(x)
        self.next = next
        self.random = random
"""


class Solution:
    def copyRandomList(self, head: 'Node') -> 'Node':
        if head is None:
            return None

        cur = head
        while cur:
            node = Node(cur.val, cur.next)
            cur.next = node
            cur = node.next

        cur = head
        while cur:
            cur.next.random = None if cur.random is None else cur.random.next
            cur = cur.next.next

        copy = head.next
        cur = head
        while cur:
            next = cur.next
            cur.next = next.next
            next.next = None if next.next is None else next.next.next
            cur = cur.next
        return copy

Java

/*
// Definition for a Node.
class Node {
    int val;
    Node next;
    Node random;

    public Node(int val) {
        this.val = val;
        this.next = null;
        this.random = null;
    }
}
*/

class Solution {
    public Node copyRandomList(Node head) {
        if (head == null) {
            return null;
        }

        Node cur = head;
        while (cur != null) {
            Node node = new Node(cur.val);
            node.next = cur.next;
            cur.next = node;
            cur = node.next;
        }

        cur = head;
        while (cur != null) {
            cur.next.random = cur.random == null ? null : cur.random.next;
            cur = cur.next.next;
        }

        Node copy = head.next;
        cur = head;
        while (cur != null) {
            Node next = cur.next;
            cur.next = next.next;
            next.next = next.next == null ? null : next.next.next;
            cur = cur.next;
        }
        return copy;
    }
}

C++

/*
// Definition for a Node.
class Node {
public:
    int val;
    Node* next;
    Node* random;

    Node(int _val) {
        val = _val;
        next = NULL;
        random = NULL;
    }
};
*/

class Solution {
public:
    Node* copyRandomList(Node* head) {
        if (!head) {
            return nullptr;
        }
        Node* cur = head;
        while (cur) {
            Node* node = new Node(cur->val);
            node->next = cur->next;
            cur->next = node;
            cur = node->next;
        }

        cur = head;
        while (cur) {
            cur->next->random = cur->random ? cur->random->next : nullptr;
            cur = cur->next->next;
        }

        Node* copy = head->next;
        cur = head;
        while (cur) {
            Node* next = cur->next;
            cur->next = next->next;
            next->next = next->next ? next->next->next : nullptr;
            cur = cur->next;
        }
        return copy;
    }
};

C#

/*
// Definition for a Node.
public class Node {
    public int val;
    public Node next;
    public Node random;

    public Node(int _val) {
        val = _val;
        next = null;
        random = null;
    }
}
*/

public class Solution {
    public Node CopyRandomList(Node head) {
        if (head == null) {
            return null;
        }

        Node cur = head;
        while (cur != null) {
            Node node = new Node(cur.val);
            node.next = cur.next;
            cur.next = node;
            cur = node.next;
        }

        cur = head;
        while (cur != null) {
            cur.next.random = cur.random == null ? null : cur.random.next;
            cur = cur.next.next;
        }

        Node copy = head.next;
        cur = head;
        while (cur != null) {
            Node next = cur.next;
            cur.next = next.next;
            next.next = next.next == null ? null : next.next.next;
            cur = cur.next;
        }
        return copy;
    }
}

Go

/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Next *Node
 *     Random *Node
 * }
 */

func copyRandomList(head *Node) *Node {
    if head == nil {
        return nil
    }

    cur := head
    for cur != nil {
        node := &Node{
            Val: cur.Val,
            Next: cur.Next,
            Random: nil,
        }
        cur.Next = node
        cur = node.Next
    }

    cur = head
    for cur != nil {
        if cur.Random == nil {
            cur.Next.Random = nil
        } else {
            cur.Next.Random = cur.Random.Next
        }
        cur = cur.Next.Next
    }

    copy := head.Next
    cur = head
    for cur != nil {
        next := cur.Next
        cur.Next = next.Next
        if (next.Next == nil) {
            next.Next = nil
        } else {
            next.Next = next.Next.Next
        }
        cur = cur.Next
    }
    return copy
}

JavaScript

/**
 * // Definition for a Node.
 * function Node(val, next, random) {
 *    this.val = val;
 *    this.next = next;
 *    this.random = random;
 * };
 */

/**
 * @param {Node} head
 * @return {Node}
 */
var copyRandomList = function (head) {
    if (head == null) {
        return null;
    }
    let cur = head;
    while (cur != null) {
        let node = new Node(cur.val, cur.next);
        cur.next = node;
        cur = node.next;
    }

    cur = head;
    while (cur != null) {
        cur.next.random = cur.random == null ? null : cur.random.next;
        cur = cur.next.next;
    }

    let copy = head.next;
    cur = head;
    while (cur != null) {
        let next = cur.next;
        cur.next = next.next;
        next.next = next.next == null ? null : next.next.next;
        cur = cur.next;
    }
    return copy;
};

TypeScript

/**
 * Definition for Node.
 * class Node {
 *     val: number
 *     next: Node | null
 *     random: Node | null
 *     constructor(val?: number, next?: Node, random?: Node) {
 *         this.val = (val===undefined ? 0 : val)
 *         this.next = (next===undefined ? null : next)
 *         this.random = (random===undefined ? null : random)
 *     }
 * }
 */

function copyRandomList(head: Node | null): Node | null {
    const map = new Map<Node, Node>();
    let cur = head;
    while (cur != null) {
        map.set(cur, new Node(cur.val));
        cur = cur.next;
    }
    cur = head;
    while (cur != null) {
        map.get(cur).next = map.get(cur.next) ?? null;
        map.get(cur).random = map.get(cur.random) ?? null;
        cur = cur.next;
    }
    return map.get(head);
}

...