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New BBS advert, offering double price on sold out commodity
Is one of the system's major imports
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{ | ||
"MESSAGE": { | ||
"description": "", | ||
"message": "I'm {name}. I need {commodity} urgently, and I'll pay twice the market price ({price})" | ||
}, | ||
"NOT_IN_STOCK": { | ||
"description": "Regarding selling more than the player has", | ||
"message": "Not enough in stock" | ||
}, | ||
"SELL_1": { | ||
"description": "Sell one single unit (probably tonne)", | ||
"message": "Sell 1" | ||
}, | ||
"SELL_N": { | ||
"description": "Sell several units (probably in tonne), i.e. N > 1", | ||
"message": "Sell {N}" | ||
}, | ||
"SELL_ALL": { | ||
"description": "Sell everything player has of the good/commodity", | ||
"message": "Sell all" | ||
}, | ||
"TITLE": { | ||
"description": "", | ||
"message": "WANTED: {commodity}. Will pay {price} per tonne" | ||
} | ||
} |
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-- Copyright © 2008-2020 Pioneer Developers. See AUTHORS.txt for details | ||
-- Licensed under the terms of the GPL v3. See licenses/GPL-3.txt | ||
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local Engine = require 'Engine' | ||
local Lang = require 'Lang' | ||
local Game = require 'Game' | ||
local Event = require 'Event' | ||
local Serializer = require 'Serializer' | ||
local Character = require 'Character' | ||
local Format = require 'Format' | ||
local Equipment = require 'Equipment' | ||
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local l = Lang.GetResource("module-soldout") | ||
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local ads = {} | ||
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local onChat = function (form, ref, option) | ||
local ad = ads[ref] | ||
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local max = Game.player:CountEquip(ad.commodity, "cargo") | ||
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form:Clear() | ||
form:SetTitle(ad.title) | ||
form:SetFace(ad.client) | ||
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if option == 0 then | ||
form:SetMessage(ad.message) | ||
end | ||
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if option == -1 then | ||
form:Close() | ||
return | ||
end | ||
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if option == "max" then | ||
if max < 1 then | ||
form:SetMessage(l.NOT_IN_STOCK) | ||
else | ||
Game.player:RemoveEquip(ad.commodity, max) | ||
Game.player:AddMoney(ad.price * max) | ||
form:SetMessage(ad.message) | ||
end | ||
elseif option > 0 then | ||
if max < option then | ||
form:SetMessage(l.NOT_IN_STOCK) | ||
else | ||
Game.player:RemoveEquip(ad.commodity, option) | ||
Game.player:AddMoney(ad.price * option) | ||
form:SetMessage(ad.message) | ||
end | ||
end | ||
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form:AddOption(l.SELL_1, 1) | ||
for i, val in pairs{10, 100, 1000} do | ||
form:AddOption(string.interp(l.SELL_N, {N=val}), val) | ||
end | ||
form:AddOption(l.SELL_ALL, "max") | ||
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return | ||
end | ||
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local makeAdvert = function(station, commodity) | ||
-- Select commodity to run low on | ||
print("----Making sold out advert for:", commodity:GetName(), station.label) | ||
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local ad = { | ||
station = station, | ||
client = Character.New(), | ||
price = 2 * station:GetEquipmentPrice(commodity), | ||
commodity = commodity, | ||
} | ||
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ad.title = string.interp(l.TITLE, | ||
{commodity = ad.commodity:GetName(), price = Format.Money(ad.price)}) | ||
ad.message = string.interp(l.MESSAGE, | ||
{name = ad.client.name, commodity = commodity:GetName(), price = Format.Money(ad.price)}) | ||
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local ref = station:AddAdvert({ | ||
description = ad.title, | ||
icon = "donate_to_cranks", | ||
onChat = onChat, | ||
onDelete = onDelete}) | ||
ads[ref] = ad | ||
end | ||
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local onDelete = function (ref) | ||
ads[ref] = nil | ||
end | ||
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local onCreateBB = function (station) | ||
-- A commodity must have zero stock to be sold out (probability set in SpaceStation.lua) | ||
local sold_out = {} | ||
for i, c in pairs(Equipment.cargo) do | ||
local stock = station:GetEquipmentStock(c) | ||
if stock == 0 then | ||
print("--stock", stock, c:GetName(), station.label) | ||
table.insert(sold_out, c) | ||
end | ||
end | ||
print("-- number of sold out commodities found at station: ", #sold_out, station.label) | ||
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-- low random chance of spawning | ||
for i, c in pairs(sold_out) do | ||
print("--Test to make an advert:", c:GetName(), station.label) | ||
if Engine.rand:Number(0, 1) > 0.5 then | ||
makeAdvert(station, c) | ||
end | ||
end | ||
print("\n\n") | ||
end | ||
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local loaded_data | ||
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local onGameStart = function () | ||
ads = {} | ||
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if not loaded_data or not loaded_data.ads then return end | ||
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for k,ad in pairs(loaded_data.ads) do | ||
local ref = ad.station:AddAdvert({ | ||
description = l.TITLE, | ||
icon = "donate_to_cranks", | ||
onChat = onChat, | ||
onDelete = onDelete}) | ||
ads[ref] = ad | ||
end | ||
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loaded_data = nil | ||
end | ||
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local serialize = function () | ||
return { ads = ads } | ||
end | ||
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local unserialize = function (data) | ||
loaded_data = data | ||
end | ||
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Event.Register("onCreateBB", onCreateBB) | ||
Event.Register("onGameStart", onGameStart) | ||
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Serializer:Register("SoldOut", serialize, unserialize) |