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Opening the console detaches camera from ship #4981

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bszlrd opened this issue Oct 23, 2020 · 2 comments · Fixed by #5085
Closed

Opening the console detaches camera from ship #4981

bszlrd opened this issue Oct 23, 2020 · 2 comments · Fixed by #5085

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@bszlrd
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bszlrd commented Oct 23, 2020

Observed behaviour

If you open the console while docked on an orbital, the camera stops spinning with the station/detaches from the ship, and jumps back to the ship when the console is closed:
station_spin
And as @WKFO pointed out, this happens also when you are flying:
console-whoosh
The same happens when you are in internal view (wait for it, it takes a quarter of a rotation):
console-whooskaboom

Might also happen with the other UI screens, just not visible? Transparency did not work on the newUI widget.png, so I was unable to test. Can I set transparency for the pigui screens?
Might be related to #2735 I guess.

Expected behaviour

Camera stays with the ship when any UI is open.

Steps to reproduce

  • Start at the Barnard's start, or dock to any orbital. Open the console. Get dizzy.
  • Fly slowly, go to external view, open the console. Whoooosh
  • Fly towards/away from an orbital, at say 300m/s. Open the console, wait a bit then close. The station will jump closer/further.

###My pioneer version (and OS):###
Happens on the 2020-02-03 Release and on master as well (at 2020-10-23)
Win10

@WKFO
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WKFO commented Oct 23, 2020

Opening up console detaches the camera from the ship and locks it relative to frame, not only when docked with stations. If you are in external view, have non 0 velocity relative to frame and open the console, you can see your ship zipping away.

@fluffyfreak
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Ooh, that is new and exciting!

@bszlrd bszlrd changed the title Opening the console detaches camera from station rotation Opening the console detaches camera from ship Oct 23, 2020
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3 participants