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Design Principles

Phil Schatzmann edited this page Oct 6, 2024 · 6 revisions

This project is guided by the following goals:

  • Use a Header only implementation (so that there is no need for any compiled static or dynamic library).
  • Use base concept of Arduino Streams to read and write Audio Data, so that we can easily use the existing Arduino classes as input or output
  • Provide a comprehensive and complete set of audio related functionality
  • Separate between Core Audio Functionality and Extended Functionality
    • Provide all core classes by importing "AudioTools.h":
    • Extended functionality which relies on external libraries needs to be imported separately:
  • Just adding an #include "AudioTools.h" should not impact the program storage and global variables!
  • Separate between basic API (e.g I2SStream) and platform specific driver classes: Platform specific differences are handled in AudioConfig.h where you can configure, activate or deactivate specific functionality.
  • Try to be as platform independent as possible:
    • If compiled outside of Arduino use our own Stream and Print implementation
    • Avoid any other Arduino or C++ data structures that might not be available in all platforms (e.g. Arduino String, c++ string)
    • Use the AudioConfig.h to define global parameters and platform specific differences
  • Support cmake so that software can be built on the desktop and other platforms