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Implement Warden #216
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There is no need to implement Warden, PvPGN has multiple ways to add an antihack system(SID_READMEMORY, CheckRevision, and ExtraWork). |
D2GS Warden is compatible with WarCraft and StarCraft? For port. |
No |
I NEED IT. LAZY IDIOTS LIKE TRINITYCORE? |
I will implement Warden anyway.
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Warden is not a trivial task. It may need a lot of time to research, programming and support it up to date. The best way to do it I think is ExtraWork #72 |
I read old news "Warden code has been leaked". I have Clientless WoW client (cloned before repo closing). In this client I have client for Warden. |
It is different for all games and every build of that game |
But can port Diablo Warden to StarCraft or WarCraft with some changes? What is known differencies for now? |
"Warden" is mostly not a server side feature. |
Ok. How Warden works?
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It is right? |
Yes something like that. |
I don't think it's even possible to compile a Warden module for official clients to use since it's digitally signed, and I'm guessing it's signed with the strong digital signature (2048-bit RSA key). |
WoW Warden is working. Classic games are older than WoW. |
What "Closed Battle.net" means in D2GS? |
@stas730 http://harpywar.com/?a=articles&b=2&c=2&d=21 |
@HarpyWar, Вы тоже на русском говорите? |
@stas730 If you need this so bad, maybe you should implement it yourself. This is an open source project developed entirely by volunteers. Commenting and calling them "LAZY IDIOTS" is very oxymoronic (considering everyone is a volunteer), and won't get you anywhere. They've given you plenty of alternatives that will get the job done. There also simply isn't enough demand. One person asking for one difficult to implement feature will always lose to simple features demanded by more people. |
We need to implement full Battle.net? We need to implement Warden. Please, implement.
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