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Computation of Earth scene radiance #62
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@carloshorn that will be very helpful, thanks! I think the documentation in the KLM User's guide is quite well done and provides a good basis. |
I checked the code, and it is doing the right thing, but written in a confusing way... Lines 304 to 306 in 2d7fbaf
Which shows, that the linear correction 'b1' term is added by one, which therefore accounts for the linear part. However, I agree that there should be a huge alert sign in the code.
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@helgaweb @carloshorn Yes, the Nlin is of course included properly (but implemented in an unclear way). Otherwise we would have been off by hundreds of degrees. The non-linearity correction is typically only a fraction and translates to less than few Kelvins. |
@abhaydd Thanks a lot. Sorry I've overseen the change in the b1 coefficient (as clarified by @carloshorn) and was therefore confused about the calculation of Ne. |
@helgaweb @carloshorn I can understand why one can get confused. The code clearly needs revamping. And it’s good to have the fresh minds like yours and Carlos’s :) |
@carloshorn Sure. I hope to give you some feedback by monday! |
I'm reopening this as I think it's a problem that it isn't documented clearly that the coeffs are taking acount of this. Hopefully #58 closes this. |
I was wondering, why the Earth scene radiance (Ne) does not account for linear radiance estimate Nlin as described in the KLM User's Guide. Following 7.1.2.4-6 on page 7-9, Ne is calculated as: Ne = Nlin + Ncor
pygac/pygac/calibration.py
Lines 553 to 558 in 2d7fbaf
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