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trafficfun.html
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trafficfun.html
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<html>
<head>
<title>Dublin Trafic</title>
<link rel="stylesheet" href="css/styles.css" type="text/css" media="screen" />
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=no"/>
<meta name="description" content="Mobile optimised Dublin Traffic Cams" />
<meta name="keywords" content="Dublin, traffic, camera, livedrive, AA roadwatch, traffic cams" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript">
var cwidth = 300;
var cheight = 200;
var siteprefix = "http://trafficcam-fetcher.savina.net/serve_single_pic/";
var camera1="Site0Camera100"; //variable to hold camera name
var camera2="Site0Camera101"; //variable to hold camera name
var camera3="Site0Camera102"; //variable to hold camera name
var camera4="Site0Camera103"; //variable to hold camera name
var camera5="Site0Camera104"; //variable to hold camera name
var camera6="Site0Camera105"; //variable to hold camera name
var camera7="Site0Camera106"; //variable to hold camera name
var camera8="Site0Camera107"; //variable to hold camera name
var camera9="Site0Camera108"; //variable to hold camera name
var camera10="Site0Camera109"; //variable to hold camera name
var camera11="Site0Camera110"; //variable to hold camera name
var camera12="Site0Camera111"; //variable to hold camera name
var img1 = new Image();
var img2 = new Image();
var img3 = new Image();
var img4 = new Image();
var img5 = new Image();
var img6 = new Image();
var img7 = new Image();
var img8 = new Image();
var img9 = new Image();
var img10 = new Image();
var img11 = new Image();
var img12 = new Image();
var ctx; //variable to hold the canvas
var maxpic = 14; // function diplays from the maxpic'th pic to the most recent
var picnum = maxpic; // variable holds the number of the pic being presently displayed
var maxpause = 2; // number frames to pause on the final image for
var pausetimer = maxpause;
function animatepic(){
ctx = document.getElementById('canvas').getContext('2d');
setInterval(drawpic,1500); //calls the drawpic funtion every 1000 mileseconds
//drawpic();
}
function drawpic(){
img1.src=siteprefix+camera1+"/"+picnum;
img2.src=siteprefix+camera2+"/"+picnum;
img3.src=siteprefix+camera3+"/"+picnum;
img4.src=siteprefix+camera4+"/"+picnum;
img5.src=siteprefix+camera5+"/"+picnum;
img6.src=siteprefix+camera6+"/"+picnum;
img7.src=siteprefix+camera7+"/"+picnum;
img8.src=siteprefix+camera8+"/"+picnum;
img9.src=siteprefix+camera9+"/"+picnum;
img10.src=siteprefix+camera10+"/"+picnum;
img11.src=siteprefix+camera11+"/"+picnum;
img12.src=siteprefix+camera12+"/"+picnum;
//first row
ctx.clearRect(0,0,cwidth,cheight);
ctx.drawImage(img1,0,0,cwidth,cheight);
ctx.drawImage(img2,cwidth,0,cwidth,cheight);
ctx.drawImage(img2,cwidth,0,cwidth,cheight);
ctx.drawImage(img3,cwidth*2,0,cwidth,cheight);
ctx.drawImage(img4,cwidth*3,0,cwidth,cheight);
//second row
ctx.drawImage(img5,0,cheight,cwidth,cheight);
ctx.drawImage(img6,cwidth,cheight,cwidth,cheight);
ctx.drawImage(img7,cwidth*2,cheight,cwidth,cheight);
ctx.drawImage(img8,cwidth*3,cheight,cwidth,cheight);
//thied row
ctx.drawImage(img9,0,cheight*2,cwidth,cheight);
ctx.drawImage(img10,cwidth,cheight*2,cwidth,cheight);
ctx.drawImage(img11,cwidth*2,cheight*2,cwidth,cheight);
ctx.drawImage(img12,cwidth*3,cheight*2,cwidth,cheight);
picnum = picnum-1;
if(picnum <0) //last pic logic if usunig
{
// pausetimer = pausetimer - 1;
// if( pausetimer <0)
// {
picnum=maxpic;
// pausetimer = maxpause;
// }
}
}
</script>
</head>
<body onLoad="animatepic();">
<canvas id="canvas" width="1200" height="900">
This browser doesn't support the HTML5 canvas element.
</canvas>
</body>
</html>