Skip to content

Commit

Permalink
Fix rlgl standalone defaults (#4334)
Browse files Browse the repository at this point in the history
  • Loading branch information
asdqwe authored Sep 21, 2024
1 parent e5d0cc9 commit 212b1e5
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/rlgl.h
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 8
#endif

//----------------------------------------------------------------------------------
Expand Down Expand Up @@ -4272,7 +4272,7 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
#endif
case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");

// TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
}
#endif
Expand Down

0 comments on commit 212b1e5

Please sign in to comment.