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Configuring AutoReferee

authorblues edited this page Jul 23, 2012 · 5 revisions

config.yml

config-version

This is an integer representing the config version. Do not modify this value.

console-log

If true, some log messages will be printed to the console. Some of these messages will be helpful to mapmakers configuring the plugin for their map, so server operators are encouraged to leave this property set to true.

server-mode.online

If true, this server will run in a fully-automated mode, intended to be used as a lobby server for automated matches. This value defaults to false, and should remain that way unless you intend to offer your server as a lobby server. The other fields in the server-mode tree are provided to players who register for an API key.

delay-seconds.ready

Number of seconds that the match starts after the /ready command is executed. Default is 15 seconds, but a maximum of 60 seconds is enforced by the plugin. After this time has passed, players may leave the starting platform to begin the match.

delay-seconds.completed

Number of seconds that the players are given to explore the completed map before they are removed from the world and the match is disabled. Default is 180 seconds (3 min). After this time has passed, if the world is a copy world (only if that world has been generated by AutoReferee), players are removed from it and the world is subsequently deleted. If the plugin is in online mode, players who have finished their match are then kicked from the server.

config-mode.tools.win-condition
config-mode.tools.start-mechanism

For mapmakers intending to use the tools built into AutoReferee to configure the plugin for their map, these are the tools that will be used to configure different settings. You may use item IDs here or Bukkit material names, such as GOLD_SPADE or DIAMOND_HOE.

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