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so_long.c
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so_long.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rmitache <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/07/19 09:42:46 by jfritz #+# #+# */
/* Updated: 2023/08/07 13:50:28 by rmitache ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
#include <stdio.h>
#include <unistd.h>
void initialize(t_game *game)
{
game->map = NULL;
game->w_map = NULL;
game->e_c = 0;
game->p_c = 0;
game->c_c = 0;
game->c_found = 0;
game->e_found = 0;
game->player.moves = 0;
game->player.coins = 0;
game->map = (char **)malloc(sizeof(char *)
* (game->size_y / SIZE));
if (game->map == NULL)
alert("Failed to allocate memory, sir\n");
game->w_map = (char **)malloc(sizeof(char *)
* (game->size_y / SIZE));
if (game->w_map == NULL)
alert("Failed to allocate memory\n");
}
void check_parameters(int argc, char **argv)
{
char *ber_found;
char *first_dot;
int fd;
char buffer;
if (argc != 2)
alert("Correct Usage: maps/any_map.ber\n");
fd = open(argv[1], O_RDONLY);
if (read(fd, &buffer, 1) > 0 && buffer == '\n')
alert("Newline found at start\n");
if (fd < 0)
alert("Failed to load file\n");
close(fd);
first_dot = ft_strchr(argv[1], '.');
ber_found = ft_strnstr(argv[1], ".ber", ft_strlen(argv[1]));
if (first_dot == NULL)
alert("Please include .ber in the file name.\n");
if (ft_strncmp(first_dot, ".ber", 4) == 0 && first_dot[4] == '\0')
return ;
else
alert("Invalid .ber extension\n");
}
int key_check(int key, t_game *game)
{
if (key == ESC)
destroy_win(game);
else if (key == UP)
move_up(game);
else if (key == DOWN)
move_down(game);
else if (key == LEFT)
move_left(game);
else if (key == RIGHT)
move_right(game);
return (0);
}
int main(int argc, char **argv)
{
t_game game;
check_parameters(argc, argv);
window_size_calc(&game, argv);
game.mlx = mlx_init();
game.mlx_window = mlx_new_window(game.mlx, game.size_x, game.size_y,
"Wizard in Dungeon: DN Edition");
initialize(&game);
calculate_map(&game, argv);
mlx_hook(game.mlx_window, 2, 0, key_check, (void *)&game);
mlx_hook(game.mlx_window, 17, 0, destroy_win, (void *)&game);
mlx_loop(game.mlx);
return (0);
}