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animations: convert skinning weights from unorm8x4 to float32x4 (bevy…
…engine#9338) # Objective - Fixes part of bevyengine#9021 ## Solution - Joint mesh are in format `Unorm8x4` in some gltf file, but Bevy expects a `Float32x4`. Converts them. Also converts `Unorm16x4` - According to gltf spec: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes > WEIGHTS_n: float, or normalized unsigned byte, or normalized unsigned short
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