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02. A Guide to the Gym Toolkit

2. A Guide to the Gym Toolkit

  • 2.1. Setting Up our Machine
    • 2.1.1. Installing Anaconda
    • 2.1.2. Installing the Gym Toolkit
    • 2.1.3. Common Error Fixes
  • 2.2. Creating our First Gym Environment
    • 2.2.1. Exploring the Environment
    • 2.2.2. States
    • 2.2.3. Actions
    • 2.2.4. Transition Probability and Reward Function
  • 2.3. Generating an episode
  • 2.4. Classic Control Environments
    • 2.4.1. State Space
    • 2.4.2. Action Space
  • 2.5. Cart Pole Balancing with Random Policy
  • 2.6. Atari Game Environments
    • 2.6.1. General Environment
    • 2.6.2. Deterministic Environment
  • 2.7. Agent Playing the Tennis Game
  • 2.8. Recording the Game
  • 2.9. Other environments
    • 2.9.1. Box 2D
    • 2.9.2. Mujoco
    • 2.9.3. Robotics
    • 2.9.4. Toy text
    • 2.9.5. Algorithms
  • 2.10. Environment Synopsis