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Fix StaticSoundHandle/StreamingSoundHandle::pause/resume/stop not taking effect immediately if the sound has a start time. This was an unintended change from the behavior in v0.8.x and earlier versions.
Fix sounds erroneously reporting their state as Playing before playback has resumed after calling StaticSoundHandle/StreamingSoundHandle::resume_at with a non-immediate StartTime
Fix sounds entering a limbo state where they output no sound and can never be unloaded when their output destination (track or emitter) is removed
Fix a bug where static sounds could enter a limbo state where they're stopped, but never unloaded if the clock they're waiting on is removed