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basicenemy.cpp
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basicenemy.cpp
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#include "basicenemy.h"
BasicEnemy::BasicEnemy(int x, int y) : Brick(x, y)
{
image.load("basicEnemy.png");
shoot = false;
moveRight = true;
xDir = 1;
tracker = false;
hp = 1;
rect = image.rect();
rect.translate(x, y);
}
BasicEnemy::~BasicEnemy()
{
//std::cout << ("Basic enemy deleted\n");
}
void BasicEnemy::autoMove(int level)
{
for (int i=0; i<level; i++){
rect.translate(xDir, 0);
if(rect.left() == 0){
moveRight = true;
xDir = 1;
}
if(rect.right() == 300){
moveRight = false;
xDir = -1;
}
}
}
void BasicEnemy::setDir(int playerX){
}
bool BasicEnemy::timeToShoot(int x)
{
if(this->getRect().x() == x){
shoot = true;
return shoot;
}
else{
shoot = false;
return shoot;
}
}