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soundmanager.h
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soundmanager.h
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#ifndef __SOUNDMANAGER_H__
#define __SOUNDMANAGER_H__
#include <SDL_mixer.h>
class SoundSample
{
Mix_Chunk* chunk;
int samplefreq, bytespersample; //TODO: this does not quite belong here, I think
public:
SoundSample(const char *filename, int samplefreq, int bytespersample);
/** copy ctor is deleted because it's unsafe
* (the mix chunk pointer requires proper memory management)
*/
SoundSample(const SoundSample& other) = delete;
~SoundSample(void);
bool initOkay(void);
/**
* Returns the length of the sound, in milliseconds.
*/
float GetSoundLength(void);
/**
* volume clipped between 0 and 1, pan between -1 (left) and 1 (right) (TODO: is that right?)
*/
void Play(float volume, float pan);
};
class SoundManager
{
int samplefreq;
int bytespersample;
static const int numchannels = 64;
Mix_Music *currentmusic;
public:
bool Create( SoundSample*& dest, const char *filename );
/**
* For now, let us assume signed 16 bit data.
*/
bool Initialize(int freq, int channels);
void playMusic(const char* filename);
/**
* Sets the volume of the music. Value between 0 and 1.
*/
void setMusicVolume(float volume);
};
#endif